Tiny Worlds is very similar in nature to the great Sega title,
Chu Chu Rocket. Instead of a cast of mice and cats, however,
Tiny Worlds implements five different prey vs. predator worlds (sheep/wolves; fish/sharks; aliens/space police; chicks/foxes; dogs/ghosts). Each world consists of fifty (yes, 50!) levels of play.
If you haven’t played the addictive style that is Tiny Worlds previously in other titles, you’re in for a treat. The basics behind the gameplay are simple... get your helpless animals home before the baddies nab them first. To do so, you’re going to drop arrows onto the grid-style game field, directing your characters’ every move. You’ll have to use your wits and your smarts to avoid the hazards strewn throughout each game board, and use the obstacles to your advantage by trapping or killing off the baddies, while avoiding those negative squares with your friendly animals.
Tiny Worlds is an extremely addictive game which can be, in a way, considered a downfall. Even with 250 game boards to go through, you could easily play through them all in a few sittings. The feeling of "just one more level" came across me more than once... exactly 249 times, in fact. It’s unfortunate, however, that the levels were all relatively easy to pass. It’s not that they were all passed the first time through -- I did restart a few more than once. But in general, the levels didn’t really offer a lot of variety. As an added disappointment, moving one from one world to the next didn’t add to the difficulty, as you might expect. Instead, the first level of World 1 is equal with that of the first level of World 5.