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The Longest Journey

Score: 99%
ESRB: Mature
Publisher: Funcom
Developer: Funcom
Media: CD/4
Players: 1
Genre: Adventure


Graphics & Sound:

The Longest Journey has been out since 2000, but until recently it has not been very high profile; the much-anticipated sequel, Dreamfall: The Longest Journey, was released just a couple of months ago, which brought renewed attention to this original title. Usually with games that are a bit older, the graphics and interface leave something to be desired. This is not so with The Longest Journey. Games that came out some years after The Longest Journey are of a similar quality, such as Black Mirror, which was released in 2003. While The Longest Journey is not like Syberia in graphic quality (a 2002 title), it is nonetheless equally as engaging. The age of this game may give you pause with regard to its graphic quality; I nonetheless recommend it heartily as an extraordinary graphic experience.

What is most engaging about The Longest Journey are the myriad places you will go. The graphic detail is remarkable, and in every sense plausible as our future. There are just a vast number of places to visit, and much of it is something we will recognize as our own future. Stark is just as its name would suggest; while technology has advanced considerably, other things have decayed. Drugs and urban stagnation are slightly more visible than our present day world - but it is certainly plausible enough to think that we could end up like the world in Stark.

Noteworthy is the fact that voice actress Sarah Hamilton, the voice of April Ryan, turned in such a stellar performance that she has garnered a mini-fandom of her own. Folks are deeply enamored of her; she reprises her role as April in the sequel, Dreamfall; however, since this second installment focuses on a new, younger character, Zoe Castillo, Hamilton’s role is not quite as prominent. Nonetheless, rest assured she is not forgotten by her fans - certainly not this one.

The other voice acting is equally as compelling and will not disappoint - the wheelchair-traveling techno-geek is, for all of his epithets, a most fascinating character and ably acted. There is a love interest in April’s life, and his patient, silent longing is manifested remarkably well.

The music is alternately moody, inspiring, and fun; gameplay is in every case enhanced by the soundtrack.


Gameplay:

The Longest Journey falls inexorably, I believe, into a unique category of adventure game, where there is a stable female at the center of the story from beginning to end. Not many adventure games occupy this place, although there has been a slight surge of them recently - most notably Syberia I and II and now, of course, Dreamfall. Things are slightly better in the action-adventure category, with Lara Croft of Tomb Raider and Nico Collard from Broken Sword coming quickly to mind.

April Ryan, an 18-year old art student, is on the longest journey, but she doesn't know it at all at the beginning of the game. I know 5 dozen young women like April. She is familiar, yet not mundane; she reminds me a bit of Claire Danes, or a character out of My So-Called Life. She is a little bit lost, but has figured out enough to know she wants to be in art school. She is alienated from her family - an all too real situation - and she is on her own and not too terribly sure about it, but knows she must be. April is, in other words, remarkably credible. And she is immensely likable.

In fact, many of the characters are astonishingly familiar: April rents a room from a lesbian couple, and shocking as that may seem, there are in fact lesbians in the world. This detail makes the game both real and representational - that is, it takes realism a step further (or maybe someplace else) by placing a heterogeneous cast of characters in the mix. April is living in an art community - as such, a diverse group of people tends to be attracted to the art milieu. There are several ethnic groups represented, as well. And there is a man who has no legs who is doing quite well for himself - he, incidentally, is the character with the worst language of all.

That April goes into art is kind of interesting - it almost seems kind of archaic, like some part of Stark is lapsing into its own prehistory. Everything looks like it could stop working at any moment - the subway, while controlled by card access and retinal I.D., is still covered with filth and graffiti. And the subway is deserted, except for the usual cast of weirdos. I like the game's suggestion that technological advance does not necessarily mean progress.

While some reviewers have cautioned parents of very young children about the homosexuality in this game, I suspect the 4-letter words are probably more a matter for concern. The lesbians, astoundingly enough, don't have wanton sex on the sofa in the living room - in fact, the game rather realistically portrays them sitting on the sofa chatting, quite dressed and quite unperverse. As far as slightly older children are concerned - I think they know more than we think they know; if I place a prohibition here, then I will likely generate more interest in the game than anything else. Post Mortem, for instance, actually represents the lead character waking up after a night of casual (hetero)sex - and is a game much more worthy of a caution label for its violence, morbidity, and sexual theme. No such representations occur in The Longest Journey. In fact, April Ryan is a young woman who is deeply and personally concerned about doing the right thing by other people and for the world.

April has a long quest ahead of her, and it begins in Stark - a place that strikes me as reminiscent of a futuristic decaying Connecticut. She will eventually cross over into an alternate world - Arcadia - and continue her quest there. The house where April lives (in Stark) exists on some kind of fault line between Stark and Arcadia; April's residence at the house is not accidental, but a feature of her destiny. You will participate in the fulfillment of this destiny during the course of gameplay. Trouble is brewing in the two worlds, and the crucial connection between the worlds is seriously threatened. April will be drawn into this cataclysmic struggle. Stark is the world of science and Arcadia is the world of magic; neither world is perfect and neither can exist independently of the other. As the connection between them unravels, the balance between them is eroded. April’s struggle to restore this balance will immerse you in several hours of gameplay.


Difficulty:

There is a lot of inventory work in this game, and a lot of character interaction. A number of reviewers were put off by the extent of the dialogue and the myriad options you have for conversing with a character. I personally liked the character interaction - it gives the landscape depth. In truth, the dialogue options do not result, finally, in any substantive changes in the ending, although postponing a conversation with a character will delay your progress. So, while the dialogue is not difficult in terms of gameplay, it may be difficult for some in terms of tolerance level. However, for those of us starved for character interaction, story development, and meaningful narrative complexities, the dialogue work will be immersive and satisfying.

If you are stuck at a particular point in the game, you will hear the same thing over and over and over again from the characters until you solve the riddle. But at least you know where you stand. This is the duplicity of the linear game: you can piddle around forever (if you don't go to a walkthrough) trying to figure out what to do next, but at the same time you may be assured that you will not have to return to a saved game because you forged on blindly without some thing that you needed. The inventory work is on the whole quite logical, if somewhat frustrating at times. I did find a favorite walkthrough and consulted it on occasion.


Game Mechanics:

The Longest Journey is a standard point-and-click adventure. There are no action or combat sequences; most of the interface involves seeking out objects and clues, and working extensively with inventory. You can combine any number of inventory items, and there are many inventory items that you collect – some the use of which is not immediately or intuitively obvious, but nonetheless surprisingly logical.

There is a bug in the game - it involves a subway track, a rubber ducky and a rope. It causes trouble for some folks but not others. If you do find yourself trying a myriad of inventory gymnastics with a rubber ducky and a rope on a subway track, visit the Funcom website - I got a quick and friendly response from them that resolved the problem. And, mercifully, there were no other bugs.

The game is somewhat large - not by today’s standards, but certainly for a game of 2000; you need about 3 gigabytes to do a full installation. You do have a choice to do a minimum installation of about 300 MB, but you need the disks to play, of which there are four, and the game runs more slowly. I recommend a full installation for the best experience.

The Longest Journey has earned its reputation for being one of the best adventure games of all time. I was fully engrossed in it for well over 30 hours, and I look back on that gameplay with nothing but the fondest memories.


-Doc Holliday, GameVortex Communications
AKA Valerie Holliday

Minimum System Requirements:



Windows 95/98/2000/Me; Pentium 166; 32MB RAM; 4x CD-Rom; 640x480 SVGA 16-bit video card with 2MB RAM; Windows-compatible sound device; 300MB free hard disk space

Recommended: Pentium II 266; 64MB RAM; 3D accelerator card (Direct 3D compatible) with 4MB RAM; 8x CD-Rom; 2GB free hard disk space

 

Test System:



Abit KT7 with 1100Mhz AMD CPU; ATI Radeon 9000 with 64MB RAM; Windows Me; 256MB RAM; 8x CD-Rom

Microsoft Xbox And 1 Streetball Sony PlayStation 2 And 1 Streetball

 
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