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Score: 77%
ESRB: Not Rated
Publisher: Klei Entertainment
Developer: Klei Entertainment
Media: Download/1
Players: 1
Genre: Puzzle/ Action

Graphics & Sound:

Nice. Take a little crack, mix in the munchies, and then digitize it. And there you go; you have Eets.

This is a beautiful game to look at with its cel-shaded cast and crew. Its graphics are clean and simple and much better than you would expect from an independent gaming endeavor. These are the types of quality games that are advancing the independent game movement.

The whimsical soundtrack is just fine for this type of game. The sound effects find themselves off of the action on a rare occasion, but are still nicely done. You can go into the bonus sections and listen to the sound effects if you are so inclined.


Eets, our hypoglycemic hero, is controlled by his environment and what he eats. These mood swings he has after eating keep him from just hopping off a cliff into the abyss when he is scared or jumping a super, long distance when he is agitated. When Eets is happy, he will continue in a straight path hopping short distances from platform to platform, as long as the distance isn't too great. He is in his own little world when he is happy, so it is your job to get him safely to the end.

You would never guess that this is a puzzle game, when your main objective is to get Eets to the golden puzzle piece in each round. You carry out this objective by setting up a path for Eets to travel, more or less setting up a Rube Goldberg device. Besides the aforementioned things to eat, there are tools at your disposal to accomplish this. You want to set up as few chain reactions as possible because you gain awards for finishing with as few pieces as possible. You will receive many other rewards for puzzle completion along the way. But I leave you to discover them all on your own.


Eets starts out very easy and gets downright frustrating really fast. There is more than one way to skin a cat, and here, there is more than one way to solve a puzzle. I like the open-ended aspect of the puzzle solution. Many other games force a single solution, and here they really ask you to go outside the box to discover your solutions. I liked the fact that the game was set up in such a way that I didn't have to complete every single puzzle in the track to advance. Once you completed the three or four puzzles in the track, which were little more than tutorials for the new items in that area, you were given an option of which puzzles you wanted to pick from to complete the area. If one was giving you a hard time, you could simply pick another.

Game Mechanics:

Eets is based on several small but hard, fast rules of what he can and can't do and when. You place certain items in his way that block him or let him pass, depending on his mood. What I had trouble with is the physics environment that had mixed results from identical actions. There were many times that I would fire a projectile and see it do different things each time. But hey, if you find the puzzles too difficult or too easy, you can make your own. There is a great little puzzle maker in the menu and you are encouraged to share them with others online at www.eetsgame.com. You will find many easy and challenging puzzles there.

You can download a demo from the site, but this is a game worth its money for the challenge and the fun factor. Not only the fun factor of playing, but of creating and sharing puzzles with the community. Enjoy Eets and try not to get too full.

-WUMPUSJAGGER, GameVortex Communications
AKA Bryon Lloyd

Minimum System Requirements:

Pentium III - 500 or equivalent CPU, 128MB of System Ram, 32MB Video Card, DirectX 8.1 or higher, Windows 98 / 2000 / ME / XP

Test System:

Windows XP Pro, 3.2 GHz P4HT CPU, 2 GHz Ram, 256 PCIE 16 ATI X300

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Game Vortex :: PSIllustrated