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Time of Defiance

Score: 87%
ESRB: Not Rated
Publisher: NicelyCrafted
Developer: NicelyCrafted
Media: Download/1
Players: Online
Genre: Real-Time Strategy/ Online

Graphics & Sound:

Time of Defiance is the answer for many of us who have wanted a Real Time Strategy (RTS) against more than just 4 - 8 people; we are talking hundreds. This game is huge, and I mean huge. I have played the game for a month and I have yet to touch all of the finer details of the game.

When you talk about a game this immense, you expect it to look good and it does. Huge expanses, with scenic planets and islands stretch across an alien landscape. The ships and buildings all have good texturing. You would think that vehicle assets would have to be sacrificed for landscape; however, even though the vehicles and buildings are simple, they look clean and are believable.

There is nothing to write home about on the music, because there is none. There is nothing wrong with it, just that nothing caught my attention as especially outstanding. You also are not playing this game for its rich, immersive sound; you are playing it for a unique RTS experience, and that is exactly what you get.


Gameplay:

You start out your adventure in Time of Defiance by selecting the beginner's server and diving right in. There is a lot of ground to cover, and I don't just mean that literally either. The area is 4,000 km x 4,000 km. It takes days and lots of fuel and support ships to cross. There is also the story of Nespanona and its subsequent demise. The story is pretty long, having read it frame by text frame on the screen. And, let's not forget just the basics of running your mining operations.

Your goal is simple - gain more points than your opponent. You get points for the islands you claim. These islands I speak of are not floating in any sea. The islands are the remnant crust of what once was planet Nespanona, suspended in the air. There are also points for the buildings you have, and some other points for ship ratios.

Your mission is one of either exploration or of domination. Depending on which you choose and the way you play, determines your personal game experience. Given the sheer size, Time of Defiance has a clean map system that lets you know what you own and what is still up for grabs. Find empty islands. Or make them empty. Mine the resources and return them for financial gain. You sell your goods and trade at The Eighth House of the Cog Tribe. This is a central location where you can bank, purchase vehicles and resources, and chat with other visitors.

Games last anywhere from one week to a month. This gives you plenty of time to experience different strategies. Given that these games are longer, the fear of being defeated and removed is there. Not to worry. If you are defeated, you can start over inside of the current game. You just start over in a different area. This isn't going to help you in the points, but you're still in the game. They have had experiences where people have been defeated early in a game and have come back to finish in the top 5.


Difficulty:

The difficulty in Time of Defiance comes from many factors. You have the built-in factors of resource management. I can also say the obvious player interaction, but that would be putting it mildly. You may never sleep again. Since this is a persistent world, it means that you are always open to attack. And because there are more than just a few enemies, you never know when it is coming next. Make sure to keep your defenses shored up. Unless you are an insomniac, don't get spread too thin over a wide area you can't protect. Now, you don't have to sit on top of it all the time. The systems are pretty well automated. You can also receive notification via email should your land fall under attack. You are not jumping in with the sharks right off the bat. You can choose the level you wish to start at by your initial server choice. They have servers for beginners and experienced alike. This is a very expansive game to get into. There is a lot of reading on-screen to learn the full story of what is happening around you and why.

Game Mechanics:

Time of Defiance has the same mechanics as most RTS's. Select units and give them your task. Due to the fact not everyone can sit on top of their game for up to four weeks, there are quite a few automation steps to go through to make sure it is running and defended in your absence.

In most current MMO's out today, there is something for everyone. You either have the social networking, crafting, or what have you. You don't have that here, because in essence, everyone you meet and befriend today can be your enemy tomorrow. There is no safe zone. There is not much else for you here if you are uninterested with this genre of gaming - not that this is a bad thing. All games fill some niche. If you like RTS's, this is for you. Just don't get into it thinking it will be a social cake walk. I applaud the success of this game and good execution of an expanded genre. This game is, pardon the pun, "nicely crafted." I see this game growing even larger with time and technology.

Check the game out for yourself here!


-WUMPUSJAGGER, GameVortex Communications
AKA Bryon Lloyd

Minimum System Requirements:



Minimum specification:

Pentium 3/Athlon XP or better processor, 128Mb RAM, 64Mb DirectX 9.0 compatible graphics card, DirectX 8.1 compatible audio card, 56.6Kbps internet connection, 300Mb Hard drive space, Windows XP

Recommended specification:

Intel Pentium 4/ Athlon 64 or better processor, 512 Mb RAM, 128Mb DirectX 9.0 compatible graphics card, DirectX 9 compatible audio card, 300Mb Hard drive space, Broadband internet connection, Windows XP

 

Test System:



Windows XP Pro, 3.2 GHz P4HT CPU, 2 GHz Ram, 256 PCIE 16 ATI X300

Windows Magic Lanterns Sony PlayStation 2 Hitman: Blood Money

 
Game Vortex :: PSIllustrated