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Prey

Score: 78%
ESRB: Mature
Publisher: 2K Games
Developer: Human Head Studios
Media: CD/3
Players: 1 - 8
Genre: First Person Shooter

Graphics & Sound:

Prey is the latest First-Person shooter craze to hit the PC world and has quite a pedigree behind it. Originally a project in development by 3D Realms roughly a decade ago, Prey was picked up by Human Head Studios a few years ago and succeeds in breathing new life into some stale FPS conventions.

Since an FPS is all about seeing the world around you, the quality of its graphics is usually important. Prey is one of the first games to utilize the Doom 3 engine. With such a powerful engine behind it, Prey is no slouch when it comes to its graphics. The only drawback is that almost everything in the game seems to have a bit of a metallic sheen on it. In a game like Doom 3 this wasn’t really much a problem, but Prey features a plethora of biological environments. This results in huge, pulsing biological environments and creatures that don’t look right with light shining off them so brightly.

As pretty as the game is, its sound is equally excellent. The voiceover work is superb, and I’d have to say the moment in the game's interactive introduction where “Don’t Fear the Reaper” starts playing is now one of the top 20 coolest gaming moments ever.


Gameplay:

Prey is a highly innovative FPS -- an important attribute to have in a genre marred by boring conventions and repetitive themes. Prey's story is about a Native American man named Tommy who has no respect for his Cherokee heritage and would like nothing better than to leave the reservation. Tommy gets his wish when aliens kidnap him, his grandfather, and his girlfriend and begin to harvest humanity for their protein. Not your typical FPS premise, but one that works pretty well by the end.

While the basic gameplay is typical FPS fare -- shoot all the alien bad guys while hopping and strafing around their attacks -- Prey is the first game to offer things we’ve all thought about, but never seen done in real time in a game before (at least not to this extent).

Of course, I have to start off with the portals. Prey is the first 3D game to feature so many real-time portals that play such a prominent role in gameplay. These aren’t just places where new levels are loaded. These aren’t pictures made to look like other places. When you look through these portals, you’re seeing that part of the stage and whatever is happening in it at that moment. Some of the trippiest moments of the game involve seeing yourself through portals that take you to locations nearby. You can even shoot yourself through these portals if they are positioned correctly.

Gravity is the other element that makes for some truly unique level design. In addition to magnetic walkways that will have you walking on the walls and ceilings, an entire level’s gravity can be changed, creating some interesting 3D puzzles.

If portals and gravity don't make things complex enough for you, there’s also spirit walking. Early in the game you will gain the ability to leave your body and walk around as your spirit. This is useful both for hunting alien monsters, as well as solving puzzles that require you to be in two places at once.

With all of these odd tools, it would be possible to create some truly mind-bending puzzles. For good or ill, however, the game never gets too complicated with them. Personally, I think the game could stand to be a little harder in this regard.

Sadly, with all these fancy new ideas, the main aspect of any shooter is, ultimately, the shooting. There’s just something that doesn’t feel right in Prey. While the alien guns, and the ways in which you acquire them, are really cool, the visceral feeling of plugging enemy aliens with firepower doesn’t feel as good here as it did in games like Doom 3 and Half-Life 2. Additionally, early on in the game, the simple objects in the environments, like small rails, often obstruct your shooting far more than they should, making the early going unnecessarily frustrating.


Difficulty:

Fundamentally, Prey is an extremely easy game. So easy in fact, there’s no way to lose. Whenever you die, there is no game over screen. Instead you are sent to a strange otherworldly arena where you shoot flying monsters to regain health and spirit power.

While this is a neat concept, it may remove any feeling of accomplishment from some players. When you add in the fact that most enemies in the game can get in some pretty cheap shots way too easily, you may find yourself dying and coming back, dying and coming back, over and over again. At least for me, this left a poor taste in my mouth. It felt more like an extreme training exercise than me actually standing victorious over alien hordes by the skin of my teeth.


Game Mechanics:

Despite its flaws, Prey has some pretty extreme imagery. On more than one occasion, you will hear scores of children being slaughtered by vicious alien beasts. The ghosts of said children will also prove to be a thorn in your side more often than you’ll like.

When all is said and done, Prey is a fun game and does some pretty zany things with its engine. Its storytelling ability is also top notch. It’s not the best FPS ever, but its certainly one of the more unique.


-Alucard, GameVortex Communications
AKA Stephen Triche

Minimum System Requirements:



Intel Pentium 4 2.0 Ghz / AMD Athlon XP 2000+ processor, 512MB RAM, DirectX 9.0c compatible 64MB video card, 2.2GB hard drive space, DirectX 9.0c compatible 16-bit sound card, Windows 2000 or XP
 

Test System:



2.8 Ghz Pentium 4, 1.5GB RAM, 256MB Radeon 9800 Pro, Sound Blaster Audigy 2, Windows XP Professional

Microsoft Xbox 360 Chromehounds Microsoft Xbox 360 Hitman: Blood Money

 
Game Vortex :: PSIllustrated