Wings of Power II includes five fighter planes from WWII, ranging from the Japanese Zero to the British Spitfire to the US’s own Mustang. Both outside and in, each plane is modeled as close to real-life as possible. Since
Wings of Power II’s core engine isn’t a combat one, don’t expect to engage in wild combat excursions. What you can expect is hard-nosed flight sim that aims for nothing less than "Absolute Realism".
While I can’t vouch for how close to real the game is, I can say that Shockwave has done a really good job of making each plane feel distinct. The Spitfire feels completely different from the Messerschmitt. Each plane has its own characteristics, so even though you might be able to perform a one-man air show with the Zero, you may not even be able to get the Mustang off the ground. Okay, so that’s a bit of a stretch, but you see where I’m going.
In order for players to get a good idea of how to best approach each plane, a set of blueprints of each plane is included. Not only do these offer a brief history of the plane, but also gives tips on the plane’s operating parameters, such as engine limits and how to land. Trying to push the limits of your plane can cause bad things to happen.