Chances are good, however, that you won't remember much about Charge 'N Blast
's gameplay either, other than the fact that it has a decidedly unique control scheme. The game is fast and furious, but it's over too soon, and there's not enough here to make you come back for more.
If you're looking for a plot, go somewhere else. This is the basic story of 'if it moves, shoot it,' with a theme of mutated Earth creatures and a unique twist on weapons systems. The object of the game is to kill all of the beasties in each segment of a level under a given time, after which you're given added time to complete the next section. This continues until you get to the boss of the level, which you must defeat to progress to the next one. You have a health meter that is depleted every time you're hit, so you have to watch both your time and your health.
That's all pretty standard. What's not standard is the way that you actually control the game. Your character is limited to moving left and right--strafing, basically. You use the analog stick to move a cursor on the screen that shows where you're aiming. Then you use one of three buttons to select a weapon and start it charging, and the 'A' button to fire the weapon where you're aiming. If it sounds confusing, it is . . . at first. After about thirty minutes of play, you'll have the control scheme down pat, and while it never really becomes second nature (it's too 'over the controller' for that), it certainly becomes manageable. Charging the weapon makes it more powerful, so you can't just do a rapid-fire shootfest and expect to survive past the first level.
The problem is that once you manage the control scheme, you've pretty much got the game in the bag. Dodge the enemies, blow them up with the weapons, progress to the next level. Lather, rinse, repeat. The game never rises out of this--it is a port of an arcade shooter, after all--and once you've blazed through the entire game in a couples of hours of play, there's really nothing else left to do with it.
Yes, it supports two players, which definitely helps break up the monotony. And it has a time attack mode, which is moderately entertaining. There are also a number of different people that you can play as, each with different loadouts, but they end up playing very similarly, enough that it's not worth playing through with a different character.