Donít expect lifelike realism from Trauma Center: SO. Sure thereís a bit of blood, but itís represented as a red, cloudy substance. Basically youíll see the major organ youíre working on set against a foggy background. All the wet and messy stuff youíd expect to see inside the human body is toned down and simplified. It may be all the better for the squeamish out there.
During the story scenes, youíll see similar anime-style characters to those that were in the DS version of this game. They arenít animated, but they do change expressions to go along with the text. I found this to be acceptable, but it doesnít serve to help the Wiiís reputation as the visually underpowered system in the next-gen war.
Trauma Center: SO also has small voice snippets like the DS version had. These are things like the nurse cautioning you by saying, ďcarefulĒ or chiding you with a concerned ďDoctor!Ē Theyíre actually well done, and help maintain the atmosphere of an operating room, albeit a very dramatic one. One very good thing is that they arenít repetitive enough to get annoying.
The music is surprisingly one of Trauma Center: SOís high notes. Youíll probably be repeating some surgeries many times before you beat them, but the music doesnít become bothersome. I especially like the piano theme during episode selection. I even look forward to the dramatic ďsomething really bad has happenedĒ music (youíll know it when you hear it). It makes me want to scrub up and pick up the Wii controls like the surgeon Iím trying to be.