is an arena-based multiplayer space-shooter. You will manipulate your ship in a field of battle filled with opposing ships and other obstacles in order to defeat all the opponents
Arenas come in varying shapes and sizes. Some might be a single square plane, while another map might have offshoots and more intricate designs. But in order to succeed in this game, you will have to pilot your ship around the board, launch modules (which generate different types of weapons) and take over enemy turrets.
There are a couple of different aspects of your ship and its weapons that really add some depth to this game. First, there is the weapon system. Not only can you launch out pieces of machinery that create different types of weapons, but firing the weapons themselves can be quite an involved task.
Before firing your weapons, you line them up along the game's 2D plane and then add spin to them. By adding spin, you can have your Plasma curve around walls or hit repulser fields (areas that cause projectiles to bend or bounce away from the field's source) at just the right angle to achieve your goal. Most weapons, like Plasma Bolts and Cluster Bombs react immediately to the curve, but some, like Rockets, require you to "activate" them before they actually change course.
Most weapons need to be "activated." This means that some secondary action occurs that makes the weapon more effective. In the case of the Cluster Bombs, activating it causes the bomb to explode. Other more interesting weapons like Pulse Cannon/Target Beacon combo require a bit more skill and strategy but can be really effective.
The other aspect that really adds a lot to this game are the various Ship Forms. These are different states your ship can make that affect everything from how well enemies can target you, to how your weapons behave, to repairing your ship (and your turrets near you) and many other things. This was an interesting aspect to the game, but most of these forms take up energy and, in a lot of cases, when I ran out of energy and the effects wore off, I felt like a sitting duck. But maybe that was more of a failure on my part strategically than the game's.
ThreadSpace: Hyperbol has three types of gameplay: Objective, Arena and Deathmatch. Deathmatch is pretty standard, you keep coming back after you are killed and when the time is up, the player with the most frags wins. Arena is a Last Man Standing game where you are only given one life and Objective is a team-based event where each person on your team has 32 lives to complete a set of goals.