Not to beat a dead horse, but handling is by far the game's biggest issue. Just driving a car isn't too complicated, even if you've never played a racing game. However, the cars don't feel right.
For those who grew up never knowing the awesomeness that is a Hot Wheels car, they aren't the sturdiest of vehicles. They can stand up to horrific torture, but at the same time, they were just cheap plastic or metal bolted onto plastic wheels. Even if you took them on the aforementioned orange tracks that were designed for racing, they were so light and stiff that they would easily fly off the edges or stop moving. The same thing happens with the digital cars; one moment you are cruising along the track without any problems only to have the slightest nudge against another car or an obstacle knock your car off course. Worse, it is sometimes hard to recover from these instances, which is a pretty cheap way to lose a race.
While racing through each course, you can collect weapons to help you eliminate the competition. These range from missiles to parachutes that attach to the back of cars to slow them down. Though they look like they would add a fun element to gameplay, most are pretty useless. Take the smokescreen power-up, which seems to have little effect on opposing racers; it is almost like they can see right through it. Then there are missiles, which are handy if you can land a hit, but given the loose handling, this is pretty tough. Each weapon can also be supercharged by jumping, drifting and drafting while driving. Supercharged weapons are supposed to give you a major leg-up on the competition, though few seem worth the effort and are useless.
Hot Wheels: Beat That! has a lot of potential for being a fun game. The cars, courses and basic gameplay are enough to support a decent game - at least for younger players or those out for a little nostalgia. However, a few key design trade-offs aren't made, resulting in poor mechanics which pull the entire experience down.