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Pirates of the Caribbean Online

Score: 87%
ESRB: Everyone 10+
Publisher: Disney Interactive
Developer: Disney Interactive
Media: Download/1
Players: MMO
Genre: MMORPG

Graphics & Sound:

Compared to bigger MMOs on the market like World of Warcraft or Lineage, Disney's Pirates of the Caribbean Online doesn't fare that well. However, PotC Online isn't aiming to take these heavyweights head on; instead, it is targeting a much more casual, family-friendly audience - something it does an incredibly good job at.

As a Pirates of the Caribbean (PotC) fan, the little touches helped to hook me into the experience from the start. After witnessing the monumental flop that Star Wars Galaxies eventually became, I approached PotC Online cautiously. The game does a reasonably good job at capturing the look and feel of the movies, but in a more stylized way. There are a number of immediately recognizable locales and characters, including Jack Sparrow, who is the first character you meet after creating your character. All of the characters look like their movie counterparts, but still manage to blend in with the motley crew of player-created characters you'll come across as you play.

Many of the movie's more recognizable themes make their way into PotC Online and pipe in at just the right times. When Jack is on screen, usually trying to get you wrapped up in one of his schemes, his clumsy anthem plays, lending an authentic atmosphere to the game. There's also a good deal of voice-acting in the game. As far as I can tell, the actors don't reprise their roles, but this doesn't matter since the stand-ins do a great job.


Gameplay:

One of the first differences between Piates of the Caribbean Online and other MMOs is that it comes in two types: Basic and Unlimited. Both offer the same essential game, but Unlimited access (which comes with a monthly fee of around $10) removes the limitations that come with a Basic account. These include fewer weapon, ship and quest options as well as less experience per kill and lower server priority.

PotC Online's more family friendly atmosphere is immediately apparent when creating a character. Rather than using any name, you are given a list of Pirate-appropriate names which you can combine into a child-safe moniker for your character. You are, however, allowed to name your character without using the list, though original, player-chosen, names are subject to approval. Personally, I really like the naming feature; not only because I usually have a hard time picking out a name for characters, but it also helps to cut down on the number of Jack Turners, Will Sparrows and other mutations of character names that would probably populate servers.

Gameplay is split into two modes: land and sea. After making a daring escape with Jack at the start of the game, you'll find yourself in Port Royal (after an encounter with the game's main villain, Jolly Roger) where you are given your first quest. Most quests take place on the numerous islands that make up the Caribbean island chain. These include several islands from the movie (like Port Royal and Tortuga) as well as some that weren't seen. Quests are straightforward and are pretty simple. Most involve searching for items or people, while others will ask you to kill "X" number of enemies. There are also a few story-based quests where you're fight alongside characters from the movie, like the opening prison escape with Jack or searching for the Black Pearl. Characters don't pop up everywhere, but they take an active enough role in certain quests that fans will feel like they're part of the story - which is a great thing considering how other movie-based MMOs have punted on this part of the experience.

Sea-based gameplay is a little different than land-based gameplay. With the exception of a few quests that automatically transport you to certain locales, ships are your main mode of transportation between islands. You'll also come across a few ship centric quests, most of which ask you to attack other ships, mostly those belonging to the East India Trading Company. Ship combat is one of the game's more enjoyable aspects, especially if you can manage to put together a crew. One person steers the ship while others man the cannons. Depending on how well-equipped your ship is you can even board other ships.

Although you'll come across several other players during your adventures, there is very little reason to actually team up with other players - at least when it comes to the land-based game. Whether this is simply a by-product of the game's "kid friendly" design or a development oversight is anyone's guess, though it does take something away from the experience. Once you have a crew together, and a big enough boat, it is fun to hit the seas for a bit of piracy.

Outside quests and piracy, you can also participate in parlor games like Blackjack or challenge other players to a duel using a neat PvP (player-versus-player) system. Every player-created pirate has one of the coins from the first movie. If activated, the coins let you enter one of two PvP types: Mayhem, an every-man-for-himself brawl, or a Team-based variation.


Difficulty:

It doesn't take long to get the hang of Pirates of the Caribbean Online. The general interface is clean and easy to understand, as are the quests. It is rare that you'll find yourself lost while attempting to complete a quest since the game does everything possible to make sure you know exactly where to go. If there is a building you need to enter, it is always easily identifiable and the specific islands you might need to travel to are clearly labeled.

The only peculiar aspect involves monster spawns. It isn't uncommon to see a couple of high-level enemies wandering around low-level quest areas. Completing quests and defeating enemies earns Notoriety (which is the game's equivalent of levels) and skill points, allowing you to purchase new skills or improve existing ones. After amassing a few levels and skills, instances of higher-level monsters become easier to tackle. However, earning skill levels is a slow process, which leads to an unfortunate bit of grinding - one of the game's few major missteps. While a success at making the game accessible to a more casual audience, progress is generally pretty slow, so it can sometimes feel like you're not progressing much. On the flip side, easy to earn levels would throw off any challenge level. Even so, there has to be some kind of happy-medium between the two systems.


Game Mechanics:

Both land and sea components have an easy-to-use combat system. While on land, your main weapon is your sword, though you can also use a musket if you need some long-range damage. Sword combat is click-based, but rather than becoming a button-mashing click-fest, the game uses a timed combo system. One click produces an initial attack; clicking at the right time after the first attack will produce a second slash, which does a little more damage. As you earn skill points, you'll have the opportunity to purchase additional moves, allowing for longer combos.

Firearms are another useful attack, though it comes with the caveat that you can't use guns on fellow pirates, as per the Pirate Code. You can, however, use them on the various skeletons, zombie pirates and other critters you come across. You can also obtain Voodoo Dolls and Staffs, which allow you to cast hexes, which are basically magic attacks.

Ship-to-ship combat is a little different depending on if you have other players on your ship with you. If you're alone, you can steer the ship into position and fire the cannons on each side of your ship by pressing an icon at the bottom of the screen. Once fired, it takes a couple of seconds before they can fire again, which adds some strategy to combat. If you're lucky enough to have a crew aboard your ship, one player takes the helm while the others can man the individual cannons.

Again, Pirates of the Caribbean Online goes for a much different audience than other MMO's on the market, so veterans of those probably won't find the experience that entertaining. Many of the subtle complexities that make up games like WoW are missing from PotC Online which will likely turn off these players. However, more casual players who want to try out an MMO - especially PotC fans - will like most of what the game has to offer.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Minimum System Requirements:



Windows 2000, XP or Vista; Pentium III 1.4 GHz; 256MB RAM; 64 MB; 3D-accelerated Video; Windows Sound Card; 16x CD or DVD-ROM; 1.5 GB Hard Disk Space; Keyboard & Mouse; Internet Connection
 

Test System:



Windows Vista; 1.6 GHz Dual-Core processor; 2 Gig RAM; DVD drive; 120 GB HDD; GeForce Go7600; Cable Internet Connection

Microsoft Xbox 360 Omega Five Windows Gravity Core

 
Game Vortex :: PSIllustrated