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Gravity Core

Score: 60%
ESRB: Not Rated
Publisher: Suisoft
Developer: Suisoft
Media: Download/1
Players: 1 - 4
Genre: Shooter/ Arcade

Graphics & Sound:

While it has a "dated", almost generic look (at least compared to other Indie games on the market), Gravity Core's presentation does everything it needs to do. It is clean, appealing, and even throws in a few minor pieces of eye-candy. One of the better visual effects is a cloud of dust that kicks up if you are able to pull your ship away from the ground. Not only does it create nice sense of unity between the levels and the ship, but it helps you feel like you might actually be getting the hang of the gameplay -- but more on that later.

The only major visual complaint that can be levied against Gravity Core is a lack of variety. Most of the levels take place on rocky asteroids that lack a sense of use. There's nothing to help levels feel like anything more than levels. Nothing about the presentation grounds items like fuel tanks and turrets into the game's world.

Gravity Core is, for the most part, a silent game. A catchy techno-theme kicks in during the title screen, though everything after that is silent except for the sounds of thrusters, weapon fire and your shields activating.


Gameplay:

Gravity Core is an attempt to mix old school arcade sensibilities into a new product. For the most part, the game tries to recapture classic momentum-based gameplay found in games like Asteroids or Lunar Lander, while mixing it with elements of a shooter, such as Defender. The idea is a solid one in concept, though it clings too heavily to the arcade mentality that most games have tried to break away from in the last few years.

In Gravity Core, you control a small, one-man fighter and are tasked with trying to rescue stranded miners from a series of inter-connected caves on the surface of various planets. The trick is that your ship is constantly moving and the only way to maneuver it around is by using forward and retro (backwards) thrusters. Once your ship gets moving it is hard to stop, mainly because of forces like inertia that, even with a recent tweak, still make your ship feel slippery. This causes unnecessary frustration, which doesn't take too long to set in. As a result, the game isn't much fun - even with the recent patch.

As you complete missions, you'll earn credits which can be used to purchase upgrades for your ship. The actual upgrades are a mixed bag; some are incredibly useful, while others aren't worth installing at all.

In addition to a lengthy single-player game, Gravity Core also includes a competitive multiplayer mode via LAN. Playing over a wireless network, the game was next to unplayable thanks to a massive amount of lag. Things were much better over a wired network, at least as far as lag is concerned. Multiplayer gameplay faces the same issues as single-player - the controls and mechanics are clumsy. Rather than being a battle to ten kills, like it is supposed to be, it became a game of who would be the last to crash into a wall.


Difficulty:

If anything, Gravity Core does a great job at teaching core mechanics. The included tutorial goes through every mechanic step-by-step, slowly bringing everything together into one final mission. However, given the game's steep difficulty curve, the tutorial should probably be integrated into the game rather than being a completely separate mode. At the very least, there should be some sort of credit reward for completing the entire tutorial. Great gameplay is a game of give-and-take with the player; unfortunately, Gravity Core takes way more than it gives.

One of the game's core problems is that it tries to do too much, or simply doesn't combine elements in a way that promote fun gameplay. For example, if your ship hits a wall - even with a wing barely scratching it - your ship immediately blows up. This becomes particularly frustrating when trying to pick up fuel, power-ups or people since you have to get really close before reaching your tractor beam's short range. Picking up survivors can become even more maddening since they'll sometimes find a cozy little corner to hide in which makes it hard to fly in close enough to pick them up. At the very least, people could make a bit of an effort to move towards you rather than stay on their predetermined path. Seeing as how your ship already has a hull damage meter, it seems to make more sense that bouncing off a wall would just reduce that rather than destroying your ship.


Game Mechanics:

Gravity Core supports both keyboard and controller options. Of the two, the controller seems to give a better sense of control. All of the buttons are fully-customizable, which makes finding something you are comfortable with part of the game's challenge. I spent a great deal of time trying out different control schemes. Though I was eventually able to find one I liked, the underlying mechanics still feel a bit clumsy.

In addition to thrusting forward and backwards, your ship can also rotate using two side thrusters. This feels awkward, mostly because it seems to go against instinct. Having the side thrusters move the ship from side-to-side (similar to Lunar Lander's scheme) would make more sense and be easier to play with. One of the more "playable" schemes I found didn't even use the retro thrusters.

Another issue is that your ship can only fire from the nose of the ship. Though you can rotate your ship, the clumsy controls make it more trouble than it's worth. It isn't uncommon to find your ship doing a nosedive into a rock wall after trying to shoot at a ship or cannon.

The more I played around with the scheme, the better it felt. However, even after a month of playing, I'm still not completely comfortable with it, even after trying multiple button configurations. The learning curve is simply too steep to grab players. Gravity Core would probably be best served with a dual-analog scheme where one stick activates thrusters and the other lets you shoot (preferably in multiple directions).

Gravity Core is a game very much in flux. In the last month or so I've had to play it, the game has seen two major patches, each of which altered the gameplay enough that it changed a major dynamic. This is both good and bad. While it shows that the game is constantly evolving to create a better player experience, it also makes an actual review difficult. With that in mind, even with two big changes, Gravity Core is still a game that has more potential than playability - at least when it comes to a broad audience.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Minimum System Requirements:



Windows 98SE/ME/2000/XP/Vista; Direct-X 3.0 or higher; Athlon/Pentium 1Ghz; 128 Mb RAM; 64 Mb Graphics Card; Direct-X (3.0+) Compatible Sound Card; 100 Mb Hard Disk Space
 

Test System:



Windows Vista; 1.6 GHz Dual-Core processor; 2 Gig RAM; DVD drive; 120 GB HDD; GeForce Go7600; Cable Internet Connection

Windows Pirates of the Caribbean Online Windows Shadowgrounds: Survivor

 
Game Vortex :: PSIllustrated