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Original War

Score: 70%
ESRB: Teen
Publisher: Virgin Interactive
Developer: Altar Interactive
Media: CD/2
Players: 1 - 5
Genre: Real-Time Strategy

Graphics & Sound:

Original War uses a 2D engine much like the ones you've seen in real-time strategy games for years. As such, the game runs smoothly, and the environments are well-detailed. You'll be playing in the far-flung past, and as such the world seems much more vibrant than the typical post-apocalyptic setting of the genre. But the roads and structures that you come across make it feel no more like the past than any other game. Ah, well. The character models are fairly well-detailed, if hard to differentiate; the vehicles and structures, on the other hand, are easy to tell apart. The fog-of-war is quite well done, with realistic line-of-sight interrupted by trees and the like, and it's a nice graphical touch.

Perhaps the coolest graphics in the game, though, are the intermissions; done in a truly 'artistic' style, they just look very neat and are worth watching to see the detail the designers obviously put into it.

The game's sound is a considerably weaker offering. The music, when it plays, ranges from manageable to obnoxious; it's probably best to just turn it off. The unit acknowledgements aren't very well done either; the voices often don't match the characters. And the voice acting is spotty at best. Some of the characters seem to change voice actors as the game progresses, and many times they're saddled with pretty weak lines. There are even instances where the subtitles and what the characters are saying don't match, ranging from things left out to actual changes. Ug. The sound effects are nice, with ambient sounds and the requisite weaponfire; you can differentiate certain things, like a tank, by their sound, which is key in some of the missions.


Gameplay:

And the missions, while varied, are nothing a veteran hasn't seen before. There's an interesting plotline, alternate campaigns, and a slight adventure-game feel to the game, but for the most part Original War walks the straight-and-narrow when it comes to innovation, and it suffers for it.

The story is surprisingly strong. A material is found that is the basis for cold fusion. Unfortunately, that material is buried deep in Siberia. A time-travel device is also found, and the US decides to use the device, go back in time two million years, and transplant the syberite into Alaska (going over the land-bridge) so that it's there instead of in Russian territory. Of course, quickly things go vastly awry, with Russians from an alternate history and even more coming in to play as the game progresses. From the start, you can choose the American or Russian campaigns, although it is suggested to start with the American ones.

The core gameplay is strictly by-the-books real-time strategy. You maneuver your units around the map, fire upon your enemies, build entrenchments and the like. There are no production facilities, so you won't be building grunts to go into combat--you get the characters the game provides you, and if you lose them then they're gone. There are three 'health' settings for the characters: when they're in the green, they slowly but surely heal themselves; when their health bar is yellow, they don't heal but don't lose health either; when their bar is red, they're unconscious and going fast, and you have to get a medic to them quick or they will die.

There are four jobs that your characters can be, and they can switch between them freely. You can have soldiers, who do the brunt of the fighting; engineers, who build structures and move wares; mechanics, who deal with vehicles found in the past; and scientists, who heal characters and do research. Each character has experience in particular fields, and they can gain experience in the rest both by using the skills in-game and by end-of-mission rewards. The system actually works fairly nicely, although as usual the restrictions imposed by the RTS engine are nonsensical--why can only soldiers crawl? Why can only engineers cart material? But it works for balancing the game.

Other than that, it plays straight-and-narrow. There are times in the missions where you are presented with options; almost invariably, there's one correct option and a number of worse choices. Sometimes these bad choices even end the game for you. Meep. Saving becomes important, because you don't want to get screwed with a bad choice, but usually there's a pretty obvious one that leads towards progressing in the game.

The game also sports multiplayer, although you'll be lucky to find people playing the game online.


Difficulty:

Each mission has a choice of three difficulty levels, and the missions themselves range from trivial to hunker-down-and-hope-for-the-best. The challenge isn't going to be too high for veterans of the genre, but there's enough complexity here that newcomers may have trouble. Thankfully, the game sports an internal instruction manual and reference guide, and handy pop-up hints appear regularly to let you know about new play mechanics.

Game Mechanics:

Controls in the game are standard mouse-and-keyboard, like every other RTS. There are hotkeys for all of the commands, as you'd expect, and you can create groups of soldiers for easier management. The core mechanics of the game are fairly solid, and while I don't like the complete division of labour forced by the different classes in the game I understand why they exist. The RPG elements are nice, if a little light; the questions that pop up as you play are similar in that respect. I had the game crash once, but it was just after loading the game and so I didn't miss anything. The load times are fairly long, but not unbearably so, and the game installs and runs simply enough, with easy-to-navigate menus.

Original War is anything but--it's a strictly derivative game that proffers little more than an original plotline and a few tweaked play mechanics. It's not a bad game, and at its budget price point there will be people who pick it up and enjoy it, but there are enough bargain-bin strategy games out there that are better that only the hardcore really need to mess with it. It's not a bad game, but Original War isn't particularly good either, which is often a death-knell in today's crowded market.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:



P2 266, Win9x, 64MB RAM, 500 MB HD space, 8x CD-ROM, sound card, mouse, keyboard
 

Test System:



Athlon 1.1GHz running Win98 SE, 512MB RAM, GeForce 2 GTS w/ 32MB RAM, SoundBlaster Live!, 8x DVD-ROM

Windows Operation Flashpoint Windows Codename: Outbreak

 
Game Vortex :: PSIllustrated