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Zen Fashion

Score: 85%
ESRB: Not Rated
Publisher: Boomzap Entertainment
Developer: Boomzap Entertainment
Media: Download/1
Players: 1
Genre: Board Games/ Puzzle/ Family

Graphics & Sound:

Everyone knows the Zen and Fashion go together like... well... uh? Okay, it's true that Zen Fashion can seem like an oxymoron to anyone that spent a little time with D.T. Suzuki, but developer Boomzap makes it work... somehow. While Zen monks may care nothing for fashion, and while it may cause Suzuki to roll in his grave, the Western world now associates the word "Zen" with anything relaxing and Asian. Forgetting that true Zen practice involved a lack of attachment to things like stylish clothes and the material grasping that one would associate with building a large wardrobe, Zen Fashion casts religious to the wind and comes away with a fun matching game.

The best thing going for this title is a distinctive visual style. The simple board contains a constantly changing pattern of tiles and the design on the tiles will also change according to your location. The background changes according to the corresponding Asian city you unlock for play and the pretty girl that is the central character in the game is always standing on the side watching you. She's there to model the outfits you diligently unlock for her during play, by completing a series of levels. The fashion show isn't just random because you can dress Hana according to your preference. It sounds more touchy-feely than it really is when you discover that each item of clothing has special attributes that help you during the game. The musical settings are more ambient than outstanding, but some nice touches like sound effects that harmonize with the music do hold your attention.


Gameplay:

Zen Fashion embodies what we love about the best casual games: Simple to learn and infinitely entertaining. There's nothing terribly original about matching games, but that doesn't mean a good one can't be hella fun to play. In the case of Zen Fashion, you'll find a few interesting things that bring it out from the crowd. The first element is that not every tile is priority for matching, but all tiles get into play eventually. What happens on a typical game board in Zen Fashion is that you'll see tiles with symbols. As long as you can match three, you'll cause the tiles to drop off the board. Other tiles will take their place, but not as "active" tiles. The active tiles are all you need to match in order to win, but sometimes you'll want to build combos from both active and inactive tiles. Other times you'll need to build these combos for the simple reason that churning tiles is necessary to make a match on a critical tile. The idea of matching three doesn't mean you are limited to only matching three. Instead of doing shifting tiles, Zen Fashion lets you trace a line between tiles on a vertical, horizontal, or diagonal axis. You can't trace a tile twice, but you can be creative and make some interesting patterns. Points are scored in relation to how many tiles you draw into your combo, which makes it worth your while to get crazy with the number of maximum stops.

Further into Zen Fashion, you'll notice that the outfits you unlock have some strange symbols attached that relate to special powers. These are the power-ups we associate with games like this, but are contained in the clothing rather than embedded in the board. Located on the board are special combo tiles that gradually fill a collector at the top of the screen; collect enough and you'll be able to launch some of those special items. The mechanic is not only poorly defined, but doesn't come in handy that often. It takes too long to accrue and the net impact isn't enough to turn the tide of a single board any more than pure luck. The difference is when you really, really need to eliminate a single tile and can't do it within your time limit. At these moments a power-up is useful, but the system should have been much simpler.


Difficulty:

Simplicity was definitely a watchword when the documentation was being created for Zen Fashion. The power-ups aren't a bad idea, but it's not clear what they are or are not unless you pay close attention as they are being unlocked. Mousing over them after the fact does nothing and the hint system included doesn't lead you to the power-ups. The hints you'll see relate to moves on the board, when you'll periodically see a group of like symbols shake to indicate they can be matched. Matching three isn't usually the problem, as much as getting a few stranded tiles. Tactics for combatting this develop over time in your play style, but there isn't much in the game to indicate how you'll overcome the challenge. There is a fair amount of random behavior in Zen Fashion that isn't appealing, such as the logic behind tile replacement. Matching three doesn't seem to do anything different than matching eight or ten in the grand scheme. It would have been nice for some logic to exist so that working up to orphaned tiles would be easier. Unlike a mahjong game where tiles are fixed, the leveling factor here is the ability to perpetually switch tiles around until you get the combo you need. Though some patience is necessary as you figure out the small details, Zen Fashion ultimately rewards with a solid, realistic gameplay mechanic.

Game Mechanics:

The drawing mechanic works better than it should, considering that most of the world's matching games do so through a simple mouse click to swap out tiles, bubble, gems, etc. It didn't seem at the outset that connecting more than three tiles would be worthwhile or practical, but it simply becomes too tempting for a competitive soul to ignore. There are added incentives such as souvenirs that can be viewed in a trophy room once you close out the main game. The other attraction for a multiple tile strategy is the benefit of quickly completing a level. You can play through a series of levels or just play a timed challenge and the timed challenge is almost impossible unless you've mastered the art of stringing together big combos. The fashion element can be explored away from the main game also by viewing your model and swapping out parts and pieces of her wardrobe. Possibly the best reason for mastering all the point-scoring elements of Zen Fashion is an online leaderboard showing scores from around the world. Feeling competitive now?

It's really good fun and more than the title or premise might suggest. Combining the Asian locales with a leggy model and compelling matching gameplay apparently is a winning recipe. The combos and special collection mechanic is largely wasted and the game suffers from a poorly implemented help system, but all sins are forgiven in exchange for decent gameplay. You can't sit down with this title for more than ten minutes and not enjoy yourself. At the tail end of opening up new locations, it may start to feel a bit stale but it has that great pick-up/put-down model that makes casual gaming so popular for people that don't have 99 spare hours for power leveling and item collection. Give this a try and we think you'll find casual gaming Nirvana. That was a "zen" joke, you barbarians... ;)


-Fridtjof, GameVortex Communications
AKA Matt Paddock

Minimum System Requirements:



Windows 98/2000/XP
 

Test System:



Microsoft Windows XP 2002, Service Pack 2 1.79 GHz, 1GB of RAM

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Game Vortex :: PSIllustrated