At the end of
Tales from the Borderlands: Episode 2 – Atlas Mugged, you made a choice. It was obviously a big choice, but at the time, you might not have known exactly how much of an effect that choice was going to make. As
Episode 3 – Catch a Ride opens, you quickly realize exactly how important that choice was. Simply put,
Catch a Ride is almost literally two episodes in one, and the one you experience is completely dependent on that final choice. This is a huge move on Telltale’s part; while certain outcomes are guaranteed across all episodes of all of their games, it’s a very bold move that helps progress the formula from a few branching paths into a labyrinthine maze.
The setting for Catch a Ride is constant, regardless of that choice; and it’s a good thing, too. Though the first act has Rhys, Fiona, Vaughn, Sasha, and Loader Bot making a grand escape from the besieged Atlas compound, most of the rest of the episode takes place in a stunningly beautiful biodome, which is filled with all sorts of Pandoran flora and fauna. It has a very ethereal feel to it, and it is only complemented by the numerous eldritch horrors that lie within.