The swing mechanic is responsive and easy enough to learn. To swing the club, you first need to point off the screen to enter shot mode. From there, you pull back to set the power and then swing when the meter drops. Before your swing, you can press (B) to take a practice swing or hit (A) for the real deal. You can also switch between shot and aim modes by pointing at the screen, which is a really cool mechanic that I hope other developers pick up on. It's really smooth and just works.
Although the control scheme works, it's hard to shake the feeling that you're just going through the motions - literally. Swing control isn't 1:1 motion (basically, your Wii-mote movement perfectly matches in-game movement) and the force you put behind your swing doesn't matter. I can understand the lack of 1:1, though the only thing that matters as far as the power behind your swing goes is where you stop the meter, so it really isn't that far beyond the standard three-button press system that's been around for years.
We Love Golf! isn't the end all be all motion-controlled golf experience most players have been hoping for, but as far as the Wii's current crop of golf games goes, it is one of the best available. Players looking for a more hardcore, sim experience will be disappointed, but if you're in the market for light-hearted fun, We Love Golf! is a good fit.