At its start,
SAS: Secure Tomorrow puts you in the briefing room of the S.A.S. (Special Air Services), Britain's elite Special Forces unit, and you are on the hunt for terrorists. As mentioned above, the voice acting isn't all that bad, so it is easy to enjoy the opening cut-scene, although it does feel a bit long at first watch. From here, you are walked through an in-game tutorial of sorts, allowing you to learn the functionality of the game as you play.
As the game plays through, you will visit different areas of interest, starting with a prison that has been overrun by rioting prisoners, fully equipped with guns and ammunition. The game plays a bit like a free-roaming first person shooter, but you also will be working with your team in infiltrating areas. As you set up before entering a room, for example, you will be directed to stand in a specific spot and triggered animations begin as your squad also sets up, opens the door, and throws a stun grenade into the room. It is your job to then go in and clear out the enemy. This is the type of gameplay to expect with SAS: Secure Tomorrow.
There are also going to be moments when you will either be on your own or need to protect your team. To aid in these situations, you can modify your M4 assault rifle into a sniper rifle. Here you can then look through the scope and pick off baddies at a distance, then switch back for close encounters. The trouble here is that this modification takes time, leaving you vulnerable to enemy attacks. I also had some troubles with taking people down, even when the sites were directly on their heads, for example, making the M4 sniper rifle not as effective as you would hope.
Overall, however, the gameplay of SAS: Secure Tomorrow is decent, especially for a budget title. You shouldn't necessarily expect that this title will wow you, but it will likely quench your thirst for a tactical shooter until the next blockbuster comes out. The enemy A.I. isn't all that intelligent either, making the gameplay a bit predictable.
SAS: Secure Tomorrow does also offer up a multiplayer experience, both through LAN or Internet play, for up to 16 people to compete against each other in three modes of play. The three modes are Deathmatch, Team Deathmatch, and Capture the Flag, which are very typical for FPS multiplayer play. Unfortunately, apart from the lack of gameplay modes, the levels where you can play are far too basic and honestly feel randomly set up instead of having buildings and other landmarks placed strategically during the development phase.