Part of the problem with the presentation is the visual design. It is meant to evoke a Saturday morning cartoon show vibe and it does pull that off well, I just don't agree that it fits with the type of game that Robocalypse portrays. I found it a little darker than it would seem at first and the Archie Comics-styled visuals don't convey that feeling very well. While the story is told through haphazard cutscenes, the actual gameplay elements of Robocalypse look very nice. The maps are small and tidy and the units have just the right amount of detail to convey personality and charm. I want to say that Robocalypse looks like a really good Super Nintendo game (like Earthworm Jim) , but I am afraid people won't know that I am complimenting it.
The sound design also suffers from the same problem that the visuals do which is undershooting the target demographic. I am not saying that young kids can't appreciate RTS's, but for one as tough and fun as Robocalypse, even I know that they aren't the same people that watch Spongebob. The music is upbeat and whimsical, while occasionally a robotic lady-friend will tell you the status or your units on-screen. Other than those moments, there really isn't much voice acting either. Most dialogue is either delivered with grunts or moans or complete silence. It really is a shame too, because the units on the field sound charming, and it would have been cool to hear them talk to one another.