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Sword of the Stars: Ultimate Collection

Score: 78%
ESRB: Everyone 10+
Publisher: Paradox Interactive
Developer: Kerberos Productions
Media: Download/3
Players: 1 - 8
Genre: Strategy

Graphics & Sound:

If you want to pull all of the stops right off the bat, this is just a repackaging. But, it is cool to see that good games can come back to life to new audiences, especially with long-standing communities still intact. They have taken three games and pulled them together into a great collection. There is the original Sword of the Stars, plus the two expansion packs, Born of Blood and A Murder of Crows. We haven't had the opportunity to look at any of the games in the series before this, so I was happy to dig into them.

The series was released over the past three years. The art style from the original game holds up against time very well. I believe if you had no idea that the original game came out in '06, then you'd just think it had a purposeful retro art style. All of the series were easy on the eyes. In a heavily artistic genre of games, it may not have turned everyone's heads, but it surely was not found wanting. The animations were very fluid and it was cool to watch the ships maneuver around one another as if they were actually floating in the vastness of space. This cool effect helped negate the very 2D feeling of the game.

I cannot say that the musical or sound experience was the most awe-inspiring to date, but it was interesting. If you can get past explosions in space by now, then they too were interesting. What was very well done was the sound design in the voices. There was some very artistic and creative work done there, providing very immersive and believable characters.


Gameplay:

All of the Sword of the Stars games are based on the classic 4X turn-based system. 4X is eXplore, eXpand, eXploit, and eXterminate. It worked for the Romans, so by God, it will work for the universe. The focus of the games seems to be thankfully light on massive macro-management. Fleet battles and planet takeovers are your primary focus. You do have a very healthy research tree to keep up with, but this is all very manageable without getting too caught up in the monotony of it. Let's look at each of the three games separately.

The original Sword of the Stars features four factions: Humans, the lizard race of the Tarka, the space dolphin-looking Liir, and the insectoid Hive. Each race has their own set of checks and balances. Overcoming your weakness and taking advantage of your strengths is the obvious secret to success. Games range from scripted, short, one-night runs to open-ended campaigns that can last for weeks.

The first expansion released was Born of Blood, released in '07. The game added a new race into the mix. The Zuul were hinted about in the scenarios of the original game, but now you can play them. The expansion adds 25 additional technologies, including new diplomacy and intelligence-gathering techs, plus 15 weapons you can add to your ship designs. There are new ship sections for the original four races including: War, Projector, Boarding, and the new Torpedo Defense Platform. There are four additional galactic encounters, a new grand menace, plus 3 unique scenarios and 6 original maps. There are some very interesting features including Slavery, Trade Routes, and Diplomatic Communications.

And yet another year later, we see the latest expansion of A Murder of Crows. We are again introduced to a new race called the Morrigi. And as expected we see more new toys to play with for ships with more than a dozen new ship sections for all races. There are even more new weapons you can add to your ship designs, plus new technologies, including the new Xeno-Cultural and Drone tech trees. There are new gameplay elements such as Civilian populations, independent worlds, Espionage options, and demands for planetary surrender. There are also new ships like the Drone carrying ships, Construction ships, a variety of orbital stations, Spy Ships, Police Cutters, and more. What I wasn't expecting were all of the new user interface options. It really felt like a different, and new, game all together.

Even with all that this one-shot package has to offer, Paradox and Kerberos have announced a new expansion on the way very soon in June with Argos Naval Yard. This collector's set is a solid, "Best Bang for your Buck," pick.


Difficulty:

Turn-based games like Sword of the Stars are so unforgiving when it comes to recovering from mistakes. The obvious whole point is to choose your moves wisely. Do your research and look before you leap. Taking your eye off of the ball here may not affect you as quickly as an RTS, but you do not have the luxury of being able to recover. Sometimes it takes you several moves to realize exactly how bad you messed up a move way back. This lack of foresight will get you killed one step at a time. At least with some crafty maneuvering in an RTS, you can sometimes pull off a miracle. Here, like chess, as soon as you see you have opened the door, it is most times over. Oh sure you can drag it out, but it never really helped me to do so. The trick? Make no serious mistakes. That should make the game easy then.

Game Mechanics:

Navigating the U.I. in Sword of the Stars is very clean and simple. Even the original game has a simple control style that is intuitive and easy for any level to pick up. The newest U.I. that is a part of A Murder of Crows just expands on this simplicity and gives you a little more control over how your ships attack, group and move. The game looked good on all of my test systems, so you do not need a beast to run it.

Though it exists, the multi-player games are very much a moot point. Long games do not really bode well for online play. I never successfully completed a multi-player game as many would quit, complaining of the time it took.

This is a "settle in for the long haul" kind of game. You are going to want to free up a little calendar time if you want to play this game seriously in either a long scenario or open game. I suggest a very comfortable chair and plenty of supplies on hand and in reach. I wouldn't go as far as keeping empty Mountain Dew bottles in reach; after all, it is turn-based, but pace yourself. This game will get some of my replay attention. Even as I was working on another space sim, I came back to this one. That should say a lot about the game as a whole. I still have my favorites, and this didn't drive me away from them, but it was a welcome addition.


-WUMPUSJAGGER, GameVortex Communications
AKA Bryon Lloyd

Minimum System Requirements:



Minimum:

CPU 1GHz CPU, RAM 512 MB, VRAM 128 MB

Recommended:

CPU 1.5GHz CPU, RAM 1024 MB, VRAM 128 MB

 

Test System:



Dell XPS DXP061, XP Pro, Intel Core Quad, 2GB Ram, Gforce 8800GTX

Sony PlayStation 3 inFAMOUS Nintendo DS Magician's Quest: Mysterious Times

 
Game Vortex :: PSIllustrated