is a game that is tremendously easy to explain, simply because there's not much to it at all. You hold the Wii-Mote lengthwise with two hands, much like if you were playing a Virtual Console game. You can also use the Classic Controller, but since it connects to the Wii's primary controller, it feels far too clunky. Plus, the game is simple enough as it is. The D-pad will move your block lines and clusters left and right, and it's also what you'll use to slam your blocks down on the beats. The 2 button shuffles the order of the blocks. That is all there is to know when it comes to the basics of playing Groovin' Blocks
Power-ups are integrated into the mix pretty well, in that they are locked inside regular blocks. You must break the blocks in order to reap the benefits, which can range from the destruction of a handful of blocks to a score boost. None of this is earth-shatteringly innovative, but power-ups are always welcome in a puzzle game.
If you want a traditional puzzle game for your Wii, Groovin' Blocks will fit the bill. It does just enough to set itself apart from the rest, for better or worse. The most important criticism I can level at Groovin' Blocks is that it seems afraid to break out of its cocoon. A little tweaking here and a bit of innovation there, and it could have been a really pretty butterfly. That's not to say all hope is lost. I think if Empty Clip Studios gives it another go, we could have another phenomenon on our hands sooner rather than later.