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Steel Beasts

Score: 90%
ESRB: Teen
Publisher: Strategy First
Developer: eSim Games
Media: CD/1
Players: 1 - 8
Genre: Simulation/ Miscellaneous

Graphics & Sound:

I wouldn't be surprised if much of the technological cognoscenti drop dead when I say this: Steel Beasts uses no 3D acceleration, despite being a 3D game. The game still looks quite impressive, and it never exhibited any slowdown on my computer, but your new GeForce 3 is not going to be pushed by this game. At all.

That said, I have to admit that within twenty minutes of gameplay I stopped noticing that Steel Beasts wasn't pushing my system to its limits. You've got tanks, see, and infantry, and so on. They look plenty realistic. The terrain rolls and ripples, the shells fly, the smoke fills the air. Trust me on this one: you won't miss anything.

The sound effects are absolutely top-notch, which is key for this sort of immersive sim. I had fun spinning the gun turret around then reversing direction quickly, hearing the gun 'clunk' as it underwent stresses I probably shouldn't have been putting on it. The voice-acting, while a little more subdued than I would have liked, is solid; the sort of radio chatter you'd expect in the kinds of situations Steel Beasts throws you into. The music is barely existent, which is as it should be in a serious sim. The real world doesn't have a soundtrack, after all.


Gameplay:

What Steel Beasts does have is an amazingly complex simulation of two different tanks, an elaborate sequence of tutorials that draw you into the experience, and a number of missions that tax your abilities to control the mechanical monsters. There's no campaign mode here; it's a pure simulation, with posited scenarios and much destruction.

I've said it before: I'm not a grognard. I don't do tabletop warfare, I shrink in fear when someone shows me their copy of Advanced Squad Leader, and most pure military simulations leave me cold. Steel Beasts, however, managed to draw me in with its deceptively simple tutorials, eventually launching me into the full experience. It was exhilirating, and I must say that I enjoyed the experience.

In Steel Beasts you get to pilot either an M1A1 for the US or a Leopard 2A4 for Germany. Both of them are very highly detailed, and while you don't get to manually pilot the tanks--you give directions to the pilot instead, simplifying your life considerably--you get to do pretty much everything else. You can be the gunner or the commander; the gunner is the one that does the firing, while the commander is the one that does the, er, commanding. Yeah, yeah, I know.

There's a lot going on in the game--keeping track of everything is a monumental task, and if you immediately jump into one of the Instant Action scenarios you may be very overwhelmed. Fortunately, Steel Beasts comes with both a solid manual and an excellent set of training missions, one for each tank. They show you the intricacies of the various positions inside of the tanks, how to use the various readouts, and the vagaries of combat.

For example, you have to 'lase' your targets with both tanks. The M1A1 lets you choose between the fastest return and the slowest return, since the beam spreads at a distance; you have to choose which one you want to use. The Leopard, on the other hand, always uses the slowest return, which means you want to lase a little low to make sure it's not hitting that tree half a klick beyond your target. The gun itself auto-adjusts for the distance; it's up to you to actually aim at the tank. Both also support automatic leads for moving targets.

As you get deeper into the game and the missions, you'll realize that, while a few of them seem a little 'tech demo', the rest are quite deep. There were times that I pined for a sort of 'ground war' campaign, but I suppose that's years of non-simulation play banging on my head. The game comes with map and scenario editors for when you tire of what the game gives you as well. The game's AI is solid, and you can indeed do almost all of the controlling from the map screen and let the computer do the combat for you. It's more exciting to be in the gunner's chair, of course, but for those who want more of an RTS feel to the game, the ability is there.

The game also supports multiplayer over the 'net, which brings in another level of excitement. The games last a while, which may be a turn-off for some players, but they can get very fast and very furious quickly.


Difficulty:

While there's a lot going on in the game, and there's a non-trivial learning curve, you'll find yourself picking up Steel Beasts much faster than most games of the genre. The solid tutorials are the main key to this, and the Range is a nice feature that lets you tool around and get used to it too. Still, Joe Average gamer may have to spend some hours getting into the whole thing before they're truly comfortable; I know I did.

The scenarios themselves range from trivial to impossible, depending on the whim of the developer. As there's no campaign mode, it's hard to rate the game as a whole; sometimes I didn't know if I found it easy because it was easy, or because I was getting better at controlling the game.


Game Mechanics:

Steel Beasts uses a combination of the keyboard and either a joystick or a mouse; I found myself using a mouse, but the joystick seemed just as viable. There's a lot of keystrokes, but on the back of the quite ample manual you'll find the requisite 'shortcut keyboard' showing everything you need to know. The tutorials tell you as well, but it's nice to be able to have it in front of you. The game has some of the best documentation I've ever seen; if the stuff in the manual and in the tutorials isn't enough, Steel Beasts also installs a bevy of other documents, some real-world and others made for the game. Cool, cool. The graphics were solid and didn't glitch much; the menus are easy to use, if not particularly complex. Load times were minimal, as is to be expected for a game with such low system specs. A sort of HUD to keep track of all of your units would have been nice, as it can get really hairy in the thick of battle, but the game works all right without it; just don't be surprised if you pick off a few friendlies in the midst of war.

It won't win any graphical awards, but Steel Beasts has already won numerous gameplay awards, and for good reason. It's one of the only tank sims that I've ever really been able to get into, and I'm not the type that usually gets into this sort of stuff. I'm glad that Strategy First decided to pick this one up and put it on store shelves; it deserves it. Sim fans shouldn't be without it; those of us with passing interest should check it out as well--it'll draw you in as it did me. The completely casual gamer would probably do well to pass it up, but that's not who the game is geared at anyway. It's not gorgeous when it comes to graphics, but Steel Beasts is downright delicious when it comes to gameplay.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:



P/K6-2 266, 32MB RAM, 2MB SVGA card, 250MB HD Space, CD-ROM, Win9x/Me/2K
 

Test System:



Athlon 1.1GHz running Win98 SE, 512MB RAM, GeForce 2 GTS w/ 32MB RAM, SoundBlaster Live!, 8x DVD-ROM

Windows Spider-Man Windows Steel Soldiers

 
Game Vortex :: PSIllustrated