If you're looking for a poster game for "Attention to Detail," Darksiders is your game. Everything about the game is dripping with Joe Madureira's unique style, at times resembling a comic book in motion more than a typical videogame. Character designs are as distinct as they come, ranging from technology-clad angels with giant cannons to huge, bug-like demons. As fun as the designs are to look at, they look even better in motion. War transitions between attacks and other motions, including a number of truly brutal finishers, with fluid ease and stylish finesse.
Darksider's soundscape is as distinct as its visuals, only you probably won't realize it. Though it doesn't sound like much of a compliment, its probably the best one any game can get - at least from me. Music pipes in when it's needed, allowing the sounds of combat to stand tall. The rest is filled in by the near-constant (maybe not constant, but enough) jabbering of the Watcher; voiced to perfection by Mark Hamill. Everything seems to fit just right; it's there but doesn't get in the way or trip over itself.