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Star Wars: Starfighter - Special Edition

Score: 80%
ESRB: Teen
Publisher: LucasArts
Developer: Lucasarts / Secret Level
Media: DVD/1
Players: 1 - 2
Genre: Miscellaneous/ Miscellaneous

Graphics & Sound:

Star Wars: Starfighter - Special Edition is a revamped version of the PS2 game, and it looks it. The textures are sharper and the environments more vibrant this time around, but the game still doesn't come close to many of the other XBox titles out there right now. It's pretty, no doubt, and the frame rate rarely dips down, but the environments still seem a little spare and repetitive. The ship models are nice, if simple.

The game's sound, on the other hand, is uniformly excellent. The voice acting is convincing and keeping in tone with the movies, the sound effects are throaty, as you'd expect for any Star Wars title, and the music is the sweeping stuff that we've been hearing for ages in these games and still haven't gotten tired of. The game sounds as sharp as any well put-together Star Wars game; sound production has always been a strong suit of the franchise.


Gameplay:

The real question to ask when you look at Star Wars: Starfighter - Special Edition is this--does enhanced multiplayer and a few extra bonus missions make for a worthy re-release? If you already own the PS2 version, there's absolutely no reason to put out the money for what amounts to a slight graphical revamp of the game; for those who don't own the PS2 version, though, this XBox release is decidedly superior.

Star Wars: Starfighter - SE, while it takes place in the world of Episode One, cuts its own path through that universe. It's an intriguing plot, if rather conventional, involving protection and destruction and the Naboo Queen and all the sort of stuff you expect in a Star Wars space epic. The game is interspersed with full-motion videos that move the plot along, and the missions themselves regularly contain plot points that keep it interesting, sometimes even changing the goal of the mission.

You can think of Star Wars: Starfighter - SE as a sort of 'X-Wing Lite', or a simplified and prettier version of the Colony Wars series on the PSOne. It's a fully 3D space combat game, like the aforementioned titles, but a good deal of the complexity is taken out, making for a more arcadey feel. Perhaps the most frustrating omission in the game is the lack of a useful 3D radar; the targeting system makes for a frustrating 'toggle through the list' experience, which can take away from some of the fun.

For the most part, though, the game plays quite enjoyable. Missions take place both in space and on the surface of planets, and they often involve more than just destroying everything in sight. When you revisit a location, it's always for a good plot reason, which is a nice touch. The ships fly convincingly, and the enemies try to blow you out of the sky as they should. The game starts you off in the shows of Rhys Dallows, a pilot for the Naboo royal escort, but it soon incorporates two more characters and their requisite ships. Each ship flies quite differently and has a different loadout, making adapting for the situation a necessity.

The single-player game is unfortunately quite brief, although there are the now-ubiquitous medals to collect. Getting these medals opens up bonus missions, which are basically one-off levels that aren't integral to the plot. Star Wars: Starfighter - SE also starts off with the multiplayer mode open, allowing you and another starfighter to have at it in a number of play modes. Sometimes the levels feel a little empty with one-on-one combat, but it's certainly entertaining.


Difficulty:

Star Wars: Starfighter - Special Edition doesn't start to get hard until some of the later levels in the game, which may frustrate some gamers; the first few levels blow past with nary a scratch. There are three different difficulty levels, which can help keep things interesting, and if you want to beat the game completely you have to play through it on all three difficulty levels and collect the gold medals in each stage, which is often a thankless task. The difficulty of the game is therefore what you make of it; it can be fairly easy, or damnably difficult.

Game Mechanics:

Star Wars: Starfighter - SE works surprisingly well on the XBox controller, and I found myself zooming around and firing weapons at ease. I still wish that the white and black buttons were a little better placed, as they're necessary for precision targeting, but that's certainly no fault of the game. The load times are fairly brief, and the menu system feels a little tighter than the one on the PS2, mainly because the main menu has more options, which makes it feel a little less rough. I didn't encounter any glitches as I played, and the gameplay itself seemed quite intact from the PS2 version.

To be honest, there's not much special about Star Wars: Starfighter - Special Edition . Those who own the original version will be sorely disappointed by the minor tweaks in this one. However, if you're looking for a light space sim for your shiny new XBox, Star Wars: Starfighter - SE is a good choice. It may have been done before, but this release is definitely the tightest, and it doesn't hurt that the game is quite entertaining, if short. It doesn't push any limits, but Star Wars: Starfighter - SE is an enjoyable representative of its genre.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Microsoft Xbox SSX Tricky Windows X-Com: Enforcer

 
Game Vortex :: PSIllustrated