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Die Hard: Nakatomi Plaza

Score: 80%
ESRB: Mature
Publisher: Fox Interactive/Sierra
Developer: Sierra
Media: CD/1
Players: 1
Genre: First Person Shooter

Graphics & Sound:

If you've played one first-person shooter, you've played them all, right? Well, great care was taken in creating the graphics of Die Hard: Nakatomi Plaza. Textures are very sharp and offer great variety in showing you exactly where you are. Unfortunately, although the levels have nicely lit (and dark) areas, the lighting in the game is nothing special. Characters don't seem to cast any shadows, which would be helpful when enemies are perched behind each corner of every hallway.

The game offers all of the standard sound fx and explosions that any action game would. But, being based on the first movie in the Die Hard series, you'd expect some sort of story line with voice acting in Nakatomi Plaza. Well, it's here. The upside is that actor Reginald Vel Johnson, who played the Twinkie-eating cop in the movie, voices our friend, Officer Al Powell. The downside is that none of the other actors from the movie lent their voices. The resulting voice actors aren't bad, but noticeably different.


Gameplay:

You are New York cop John McClane in this first-person shooter. And true to the film, Die Hard: Nakatomi Plaza starts off as you arrive in Los Angeles at your wife's place of employment, the Nakatomi building. Upon starting the game, you will be treated to many cut-scenes that follow the movie fairly well. You will soon realize, however, that the game takes a wild left turn and leaves the movie in the dust for many of the game's 30+ levels. The cool thing is that this new shift still includes all of your favorite characters from Die Hard, including Holly, Al, and Argyle, as well as the infamous Hans Gruber and his cronies.

Die Hard: Nakatomi Plaza captures the essence of John McClane and the world he lives in. For starters, you will first notice that this ain't your typical run 'n' gun shooter. You will actually feel as though you are in John McClane's shoes. John even holds his weapon in his left hand, which doesn't really change anything in your aim, but gives the illusion that the bullets fly a little bit strangely, and much more powerfully. Stealth is your friend, but heavy firepower is your partner. You will need to use many techniques to get through this game, from crouching and running to leaning around corners just enough to cap a bullet in the baddies' heads (which drops them in one shot).

As good and as fun as Nakatomi Plaza is, it does have it's faults. The most notable are the problems with passing through some areas. The level design in the game is great, but there is some sort of glitch that makes you get stuck in certain doorways and passages. In order to clear them, you may have to make McClane duck and/or run. This is extremely frustrating if you are either in pursuit or being pursued. There was actually one point in the game near the beginning in which I was stuck in an air vent for more than 5 minutes, just trying to get out.

The other thing I just can't let rest is the poor menu system. Looking from the outside in, it seems to be outstanding. The problem comes from the fact that you can save your game any time you desire. "What? That's a problem?" you ask. Not directly, but indirectly, yes. You see, when you first continue your game (or after you die), you load your game. The problem is that when you pause and want to save, you are automatically again taken to the load screen. At first I was upset with myself for accidentally loading when I wanted to save (thank goodness I saved often). But, after I continually clicked on the saves (or 'loads') on the similar-looking screen, I realized that there a problem lies within. It is terribly frustrating to work your way through a tough section in a level, only to reload an old game when you meant to save the progress you just gained.


Difficulty:

There are actually three modes of difficulty in Die Hard: Nakatomi Plaza. But no matter how you play it, you'll need to learn the little idiosyncrasies of the enemies you're dealing with. They all seem to have at least somewhat of a pattern or style when they encounter McClane. Some levels will certainly take more than a few tries, but that's what makes Die Hard: Nakatomi Plaza all that more fun.

Game Mechanics:

Nakatomi Plaza is overall a great game, and the gameplay within certainly rivals any first-person shooter on the market in its own right. Controls in the game are simple enough and can easily be re-configured to suit anybody that plays it. It's unfortunate that there are minor glitches in the game, and that the menu system has faults of its own. Otherwise, this game is kick-ass and could have been rated much higher. Still, Die Hard: Nakatomi Plaza is a killer game, and any fan of the movie must check this it out. "Yippy-ky-yeah, Mother F*****."

-Woody, GameVortex Communications
AKA Shane Wodele

Minimum System Requirements:



Pentium II 400MHz or Higher; 64MB RAM under Windows 95/98/Me (128MB of Windows 2000/XP); DirectX 8.0a or Higher (included); DirectX 8.0-compatible 16MB 3D Hardware Accelerator Card with Direct 3D Support Capable of Multi-Texturing; SVGA High-Color Graphics (16-bit) or Higher; Microsoft-compatible Mouse and Keyboard; 660MB free Hard Drive space; DirectX 8.0a-compatible 16-bit sound card
 

Test System:



Pentium II 400MHz CPU; Windows 98 SE; 256MB 100MHz SDRAM; Creative's 3D Blaster Annihilator 2 32MB 3D-Accellerator AGP Video Card (nVIDIA geForce 2 chipset); Ensoniq AudioPCI sound card; DirectX 8.0a; using Hewlett Packard CD-Writer Plus 9100 (reads 32x, writes 8x, rewrites 4x) as main CD-ROM; 1 gameport; 2 USB ports; ThrustMaster FireStorm Dual Power Gamepad (USB connection); 56k modem

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