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Unsolved Mystery Club: Amelia Earhart

Score: 75%
ESRB: Not Rated
Publisher: Freezetag Games
Developer: Freezetag Games
Media: Download/1
Players: 1
Genre: Puzzle/ Adventure/ Edutainment

Graphics & Sound:

Unsolved Mystery Club: Amelia Earhart is a hidden object adventure that guides you through the life of Amelia Earhart and helps you learn about many of the theories of her disappearance.

The visual style of the game is a mix of high-quality still images for you to hunt through and old photos, news reels and general footage from Earhart's era. Most of the time, you will be studiously examining the still images looking for clues about Earhart's past, so it's a good thing the locations you will be rummaging through look really good.

Outside of the audio clips of Earhart herself and the subdued background music during the hidden object portions of the game, you will also get treated to some general airplane sounds during the game's flight simulator portions, but more on that aspect of the game later. Overall, the audio aspect of Unsolved Mystery Club is okay, but the only part that really stands out are the old audio clips from Earhart.


Gameplay:

Unsolved Mystery Club: Amelia Earhart is all about teaching you who Earhart was and presenting you with the different theories over the lady pilot's disappearance. This task is broken up into four segments. As you progress through the mystery, old news footage, audio clips and photos will be unlocked showing not only what Amelia was like, but also what the world was like at the time. The game also presents two types of hidden object puzzles and a series of flight simulation (a term used very loosely here) mini-games.

As you learn about a new era in Earhart's life, you will be tasked with the job of hopping between several different screens looking for particular objects. For the most part, these objects are random and don't really have a bearing on the game as a whole. What is unusual about Unsolved Mystery Club is that you can't find everything on a screen the first time you visit it. There are always a couple of items hidden behind, under or in something on the screen. Thankfully, the game lets you know this and basically tells you what you need in order to get the locked item. For instance, the list of objects will have a necklace, but it will let you know (by coloring it blue) that you will need an inventory item to get to it since it is in a wooden crate. Well, on a different screen, you will find that one of the items you need to find is a saw. When you find and pick it up, instead of the item just being crossed off your list, it also goes into your inventory and you can use that on the crate to get at the necklace.

Each of these sets of locations are designed so that you have to visit all of them in order to finish all of them. Basically, if there are two locked items on a screen, you can bet the necessary inventory item will be in the other two screens and not together. Once you've found everything on your list, you are tasked with finding one more object at each of the locations. These "Artifacts" are something much more personal to Earhart and you learn a bit about her when you find them. The only problem here is, you don't know what you are looking for.

Once you complete these fairly basic hidden object puzzles, you then learn about one of the theories behind the Earhart mystery and you travel to the location that particular theory believes she landed. There you are relegated to only a couple of screens and are looking for clues to her presence. Instead of being given a list of things to search for, your cursor becomes a hot/cold indicator that beeps faster and faster as you get closer to something of interest. Once you are done with this task, its off to a bit of flight training and then it all starts back over again with a new bit of old-time footage.

The flight training is a series of mini-games and puzzles that will have you doing everything from guiding your plane through a series of hoops to figuring out how to take off by setting various gauges to different colors. While a nice distraction from the picture hunting aspect of the rest of the game, and is definitely connected to the Earhart theme of the rest of the product, I was never too impressed with these forays into flight training.


Difficulty:

Unsolved Mystery Club: Amelia Earhart doesn't post that much of a challenge. For the most part, the objects you will be searching for are out in the open, and the game rarely tries to make them blend into the background to increase the difficulty. In fact, the only real time I had a hard time finding an object on the list was when the word used didn't match what I needed to click on. These were terms like "Bottle" being used for a flask, or "Noise Maker" for a wind chime. Even when I found myself at a complete loss (usually because of the misnomers), help was just a click away. There is a Hint button on the screen that will highlight the item you want to click. The only real consequence to using this button seems to be that it is disabled for a little while after clicking it.

Even the game's other hidden object style, when you are looking through the theory locations, is pretty simple since you just need to wave your cursor around a while until the beeps start getting closer together. While you don't know what you are looking for here, the clues to Earhart's disappearance are never hard to find.

All that being said, the fact that this game isn't hard makes it great for the casual market it is geared towards. Since you can easily pop into whatever your current task is, find a few objects and leave again, Unsolved Mystery Club: Amelia Earhart does lend itself well to the busy person who only has a couple of minutes to play on the computer while they are on the phone or at a commercial break.


Game Mechanics:

The only places where Unsolved Mystery Club: Amelia Earhart strays away from other hidden object games is the inclusion of "flying lessons" and the need to switch between several screens in order to actually find everything in a given chapter. I'm still trying to decide how exactly I feel about the need to flip back and forth between the different locations.

On one hand, it adds an interesting new level to the game. But, it can get a bit annoying and it tended to make me feel like I was backtracking a bit whenever I had to move on because I couldn't finish a screen. As for the flight mini-games, they are amusing, but they don't really fit with the rest of the game, and given the pretense of trying to find out what happened to Amelia Earhart, it doesn't make much sense in the context of the game overall.

What I did enjoy though was the amount of information I learned about Earhart and her life. As a way to get kids to learn about this historical character and the strange events of her disappearance, Unsolved Mystery Club: Amelia Earhart works well. While not a top-shelf game by any means, Unsolved Mystery Club is an amusing casual game that should at least be downloaded and tried for anyone interested in Amelia Earhart or hidden object games.


-J.R. Nip, GameVortex Communications
AKA Chris Meyer

Minimum System Requirements:



Windows XP/Windows Vista/Windows 7, 512 MB RAM, 1.0 GHz CPU, 285 MB Hard Disk Space, DirectX 9.0 or above
 

Test System:



Windows 7 Ultimate, Intel i7 X980 3.33GHz, 12 GB RAM, Radeon HD 5870 Graphics Card, DirectX 9.0c

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