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Dragonester

Score: 70%
ESRB: Not Rated
Publisher: Gamer's Gate
Developer: Tritium
Media: Download/1
Players: 1
Genre: Puzzle/ Family/ Miscellaneous

Graphics & Sound:

Dragonester uses a bit of CG, but with enough filters passed over it to make it look like a colorful cartoon. The game has dragons, then bigger dragons, and then monsters, and they're all nicely animated, cute sprites. There's some kind of mayor-of-the-city creature that is basically a guy with a big nose sticking out from under a hat. It's still cute. Between levels, you have interludes that give you fairly nice, still portraits that depict a bit of story. These are less cute, and more serious looking, and the CG is fairly obvious here. I'd say the look of the game finally comes in with a score of at least 75% cute.

For the game's soundtrack, there's a Middle Eastern inspired opening, with a mournful, mysterious tone. Then there's the victory theme to each level that sounds like it came from an old Japanese Ultraman show. Despite the strange mix-ups, there's an overall, old world theme, but with a modern pace. The music is one of the highlights of the game: easy to listen to, and somewhat catchy.


Gameplay:

I thought that there might be more game to Dragonester once you paid your dues and got through the first mini-game. The story taunts you after each level with promises of Dragon Knights soaring through the skies. That thought was simply a dream. As it turns out, that first mini-game was the game. Dragonester doesn't deviate too much from its basic concept: you watch a group of nests, and dragons will fly down to roost in them. They lay eggs, and you gather them, selling them for money later. Oh, and you'll have to defend the nests against monsters, evil dragons, and very Dragon Quest-like slimes. I thought you might get to raise the dragons, or use the money for more than just ammo upgrades for weapons, but alas, this is it. You're just a lowly dragon farmer that wistfully listens to grand tales of Dragon Knights and wars against rival dragons.

Of course after a few levels, things start to get more complicated. You have to gather the eggs and then put them in a hatchery that makes big eggs. Then you need the big eggs to make jewels, then the jewels make diamonds, etc. All the while, you're shooting down monsters, and managing dragon relations by swapping their nests around when they get angry.

There's something that should be said about the translation. First, I'll say that I love Korean games. Second, I know first hand how the two languages, English and Korean, are worlds apart. That being said, the translation work is hilariously bad at times, and simply incomprehensible at other times. Sometimes I wonder if I could construct such incomprehensible gems if I tried. Then there's the inevitable cultural goof-up, but in this case, it's actually central to the game's rules. The tutorial explains "Dragons are in a good mood because they are gathered with the same race (color)." Goodnight everybody.


Difficulty:

There are no difficulty levels to choose from in Dragonester. The difficulty arises from going back to complete each level with gold or silver ranks. There's also a leader board if you want to get really serious about your score and challenge yourself. Some levels are hard to simply pass, but these may simply require some forethought, or basic strategy. Usually, you can pick up on the patterns in these tough levels, or you can go back to an easier level and gain money for upgrades such as better weapons.

Honestly, the difficulty lies in keeping your eyes glued to the screen so long. Like many of these frantic clicking games, the consequences will be bloodshot eyes and a stiff forearm. You definitely want to invest in an ergonomic mouse pad before diving into this one.


Game Mechanics:

Dragonester is your basic, frantic point-and-click game. Click the eggs, click and drag the dragon nests, click the monsters to attack, etc. There's not to much that can go wrong here, and luckily it doesn't. The game is polished enough that the cursors and targeting systems feel right. When you miss a click, it's because you missed, not because of any confusion from the game itself.

One drawback is the lack of a windowed mode for playing. When you've got a game that's as casual as this one, its nice to have that quick minimize function when you want to drop it for something else real quick.

This game could be addictive if there were more rewards, and more variety in the gameplay. As it is, it's still pretty addictive. If you want a nice timewaster, this is it. If you want something that's going to keep you coming back over and over, Dragonester will only do that for you if you're really into high scores.


-Fights with Fire, GameVortex Communications
AKA Christin Deville

Minimum System Requirements:



OS : Vista32/ 2000/ XP, CPU : Pentium3 500Mhz minimum, RAM : 512MB Minimum, More than Available 100M bytes HDD, DirectX 8.0 or Higher
 

Test System:



Windows XP, 3.20 GigaHertz Intel Pentium 4, 1 GB Ram, RADEON X850, Creative SB Audigy 2 ZS

Related Links:



Macintosh Inner Quest Sony PlayStation Portable Armored Core Last Raven Portable

 
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