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Colony Defense

Score: 80%
ESRB: Not Rated
Publisher: Gamer's Gate
Developer: Mana Bomb Game Studios
Media: Download/1
Players: 1
Genre: Puzzle/ Themed/ Strategy

Graphics & Sound:

There is nothing wrong with putting a new spin on an established game type. I mean what I say literally, when I say a new spin. Colony Defense may seem exactly like all of the other tower defense games you have seen in the past, but the control scheme and play differences make it unique enough to keep it from drifting into obscurity. This has a very easy price point and is a must play for anyone who loves defense games.

Graphics are exactly what I would expect from a crossover game. This may be on PC, but you quickly see from the start that this was an XBLA port. This is a game of mechanics, so the graphics are just here to do the job of carrying out a theme. It's in space and you see stuff from space. All is right with the universe.

The music was very unobtrusive. It is loop music, but it did not get repetitive enough to cause distraction. I am never shy about wanting to turn off music that gets annoying. The sound effects were everything I would expect. Nothing is going to blow you out of your seat, and it never fails to do its job of keeping you immersed in the game.


Gameplay:

Colony Defense 's spin on the classic tower defense game is, well, the spin. Instead of the flat 2D map you are used to seeing, you can now play on a 3D planetoid. There are 34 planets, each one more difficult than the last. Your planet is being invaded by the Suona, an alien race apparently bent on your destruction, one colony at a time.

You will gain access to 10 different defense towers. Each one has a unique defensive purpose, and are all upgradable. Your mission is to place these towers in such a way that the oncoming invasion is stopped before reaching your colonies. It is very convenient to know exactly where your enemy is going to land, but hey it is a game.

There is more than one colony on each planet. As you unlock new planets, you will also increase the number of colonies you will have to defend. Don't think the Suona are just going to take all of this lying down. As the types of towers you have access to increase, and you unlock new planets, the Suona will come at you with newer, tougher ships. This is fine, because you will also gain access to super weapons that are capable of killing many ships when detonated. These should be reserved for special situations during the battle.

If you are familiar with other defense games, one thing you will need to adapt to here is the speed. The action is not turn-based. It is all live action and on the go. You get a short initial set up timer, letting you know when the waves of ships are coming, but it is up to you to keep everything moving as they press their attack.


Difficulty:

This is not going to be a leisurely stroll around the park. Colony Defense is very good at keeping you on your toes. You will be doing plenty of learning by failure. You need to learn what each of your towers is capable of, and how to get the biggest bang for your buck out of each one. Upgrading your units as soon as possible can help, but there is a strategy to when and where depending on where they are focusing their attack. You may find yourself broke quickly, while you watch them stomp on your colony. I like that there is a fair amount of difficulty from the start. In similar games, I hated knowing my towers were in the wrong place several levels in, and not always able to move them.

Game Mechanics:

I mentioned earlier that Colony Defense is a port over from the XBLA game. This is not only evident in the fact that all of the Menus are set to a controller button, but in how it moved. I played both ways. First, I played using the Keyboard, and then with an XBox Controller. I found that it was more natural and fluid to use the controller than the keyboard. You can obviously play successfully with either the keyboard, or the controller. But, spinning the planet into position while in the heat of the moment is easier with the controller. Anyone who knows me knows I am a PC snob for most games, so for me to say that the controller was easier, well, kind of hurt a little. But, it is what is.

If I had any advice for this game, it is that the best defense is a good offense. You know where they are landing, and where they are going. I tried sitting back on my heels at first, but was getting obliterated. You need to hit them all along the route to make a difference on tougher enemies.

This is a fun game, and a good reason to waste time at work with a quick game here and there. There is no shame playing with a controller on the PC. I really had fun with the new play style and the challenges it presented. I can easily see this game growing. Death to the Suona!


-WUMPUSJAGGER, GameVortex Communications
AKA Bryon Lloyd

Minimum System Requirements:



Windows XP SP 2 and Higher, Intel Pentium 4 1.5 GHz Processor, 1GB RAM, 300 MB Free Hard Ddrive Space, 3D Card with 128MB Video Memory with Shader Model 2 with Point Sprite Support, DirectX Compliant Soundcard, DirectX 9.0c
 

Test System:



Dell XPS 630i, Vista, Intel Core 2 Quad, 6 GB Ram, ATI HD4800

Related Links:



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