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Blade and Sword

Score: 90%
ESRB: Mature
Publisher: Whiptail Interactive
Developer: Pixel Studio
Media: CD/2
Players: 1
Genre: Miscellaneous

Graphics & Sound:

Blade and Sword takes the high points of action games and puts them into an RPG with a Chinese Mythology storyline.

B and S uses a locked isometric camera similar to a lot of RPG's, and the maps are huge with a lot of attention to detail. My first thought in seeing this game was that it was tile-based, which made me laugh. That was before I actually looked at the scenes in front of me. The amount of time put into the artwork and design of each level is amazing. This, plus the great looking weather and day/night effects, made a really good impression on me graphics wise. Though Blade and Sword isn't necessarily a system pusher, what it does is impressive.

The music of B and S is calming and adds a very Asian feel to the game. It fits perfectly with the game style and allows you to focus on the battles before you with much more intensity.


Blade and Sword has a deep storyline that will take you from the Human Realm to the Demon and Beast Realms. You will hone your Kung Fu skills, gain new abilities and collect various items along your journey.

B and S takes place about three thousand years ago when the Country Shan was destroyed and its emperor, Jo, was killed. The Emperor's grand wizard, Wen, granted Jo's last hate-filled wish. The land was covered in beasts and demons, all waiting for the dead Jo to return to his throne.

You play as an up and coming hero. Mind you, this land is not short on rising heroes, but most of them fall before they become very well known. For this role, you can play as a Long Swordsman, a Twin-Bladed Heroine or a Great Blade Warrior. The difference between these characters (besides just their looks) are their abilities and styles in battle, as well as the special moves they will be able to learn along the way.

The Long Swordsman is a quick and strong fighter. He is the one that most new players should pick. The other two specialize in either speed (the Heroine) or strength (the Warrior). When you have a better grasp of the game and its controls, it might be wise to start over on one of these two. I found my personal style allowed me to use the quick Heroine better than the Warrior.

As you progress through this 140-hour game, your character will learn various special moves that he or she can use in battle. These abilities reflect on the character's traits (speed, power, etc.) and can make for very different tactics when you are on the battlefield.

Also available for use in Blade and Sword are items that can be placed on the character's belt (up to 12 in all). On one side of the belt are your health and Chi potions (which is used to perform your magic abilities). The other side holds your projectile weapons (throwing stars and knives).

As your character learns more skills, you can sort them and arrange them in a Combo Attack window. This allows you to perform complicated and devastating combinations quickly. This is an easy to use tool that will help you greatly as you progress through the game.

The structure of Blade and Sword has you completing missions in order to advance the story. These are missions like 'go find this guy' or other tasks. There are also a variety of missions that don't need to be done in order to complete the game -- but some good might come out of it in the long run. As you travel the countryside helping people, you will run into a wide assortment of enemies. You will face everything from corpses, to ghosts, to demons and beasts. You may even find yourself facing the Grand Wizard Wen and Emperor Jo themselves.


Blade and Sword is a very involved game. It is long, and at times, it can get really difficult. If you find yourself having a lot of problems, look into redefining your combos and your attacks. Sometimes the slightest changes can give you the advantage in a battle. One of the ways this game makes things easier for you is the fact that you aren't constantly fumbling over your own fingers. You use the mouse to move along the screen. You left-click to attack and right-click to activate your alternate move (jump, another attack, etc).

Game Mechanics:

One of the best parts about Blade and Sword is the fact that the developers realized that just because there are over a hundred keys on the keyboard, you don't need to use them all. Since you will use the mouse to move your character and fight, the only things left to the keyboard are the belt items. The numbers 1-6 activate the six belt items on your left side (potions and whatnot), while the F1-F6 buttons activate the belt items on your right side (projectile). There are also a lot of other things you can do with the keyboard -- but they aren't necessary to playing or winning the game.

Those of you who don't like the turn-style approach found in most RPG's will like the real-time, fast-paced battles, while those gamers out there who still like to have the freedom to shape their character however they want to, have that ability. B and S is a good, solid blend of Action and RPG.

-J.R. Nip, GameVortex Communications
AKA Chris Meyer

Minimum System Requirements:

Pentium II 266MHz; 128MB RAM; 1400MB Hard Drive Space; Win98/Me/2000/XP; DirectX 8.1

Test System:

Toshiba Satellite series laptop; Windows XP Home Ed.; 2.0 GHz Celeron; 512 MB RAM; 24X DVD/CD ROM; 32 MB 3D accelerator.

Windows Bandits: Phoenix Rising Windows Broken Sword: The Sleeping Dragon

Game Vortex :: PSIllustrated