Ok, stop me if you have heard this one. Vizait
is a match-three block-based puzzle game. Well... not exactly match-three
(you can match more than that), but you get the idea. The twist is that in order to move the blocks around to match them, you must rotate the game board and use the force of gravity to do the color matching for you. You can rotate right and left, and even invert the board too. You can also give the board a little "nudge" to move everything over just one space if you need to be more precise in your movements.
So the premise is a little uninspired, but the execution is sound. The different ways that Vizati uses the restraints of the board is often tricky, but never unforgiving. There are two different game modes: Story Mode and Arcade Mode. The "story" is...well... pointless. It starts off with your game board in the middle of a forest and a girl with her dog discovers the board. While you rotate the board itself, it surprises the girl who then runs off to find her father and show him the curious discovery. Soon the father calls the police, who call a scientist, who retrieves fancy science equipment, and that's it. No one understands the true nature of the block, nor does anything of excitement happen at the end. The group of people literally just watch you and comment on your play style. It's just a rather frivolous excuse for the artist to animate people and things while the game exists in the background.
The only gameplay difference between Story Mode and Arcade Mode is that in Story Mode, you are restricted in the number of movements you can make to clear the board. In Arcade Mode, it is an endless series of challenges for a high score. Sometimes you have to clear the board, other times you have to match a specific color a certain number of times, and other times your score only increases from the matching of ONE color. Arcade Mode really is the main course in Vizati, as it has the most accessible barrier to entry: just play until stuff happens, and then keep playing.