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Woodville Chronicles

Score: 80%
ESRB: Not Rated
Publisher: Rumbic Studio
Developer: Rumbic Studio
Media: Download/1
Players: 1
Genre: Puzzle

Graphics & Sound:

Woodville Chronicles follows the now established tradition of puzzle games out there of flashy, shiny tiles, cool sparkly effects, and subtle movements that create a nice, visually rewarding atmosphere. For a puzzle game, this is polished, and just the way it should be. The tiles look like handcrafted glass pieces, and as you mouse over them, they rock gently. It's subtle things like that that keep you connected to what is essentially, a simple matching game.

Music is also what you would expect from most high production value puzzle games nowadays. To match the cozy, enchanted forest atmosphere, there's a kind of Ren-faire folk music soundtrack going throughout the game. The sound effects for shattering tiles, using magic, and all other things in the game again contribute to that connection to the experience. They sound "real" enough, and are pretty well done overall. They make it sound like you are doing something more than just moving around tiles. You're shattering them, you're causing fiery explosions, and you're generally making this all feel like a big deal. And of course, that's what you want in a puzzle game like this.


Gameplay:

Woodville Chronicles is your basic "match the colored tiles in a row" kind of game along the lines of many other Bejeweled spin offs. You can match as many tiles in a row as you can of the same color. Tiles above them will then drop, causing combos to be chained with a little planning, and a little luck. You can play in the classic Bejeweled style Swap Mode, where you swap one tile at a time to create a row of the same colored tiles, which will then shatter and give you points. You also have a couple other modes in Woodville if this ever gets tedious. Group Mode will allow you to click a group of tiles on the board that have collected into a cluster of 3 or more in order to shatter them for points. Chain Mode will allow you to drag the mouse along in a snake-like fashion, selecting tiles of the same color that are connected, but not in a straight row.

You can change modes at any time, but to keep this from being too easy, the tiles on the board will shuffle every time you change modes. You've also got a few special powers that you can use once each round. There's a magnet that will shatter all the tiles of one color on the board and a little electric gem that will shatter a row, regardless of color, just to name a couple.

Usually, your objective is to shatter tiles, which will shatter the static marble tiles behind them. If you get rid of all these marble tiles, you win the round. Other challenges are introduced, like chained up tiles. You have to break the tiles around the chain to break the chain and free yourself to be able to break the marble tile behind it. All of this is a lot more intuitive than it seems, and you could probably figure out most of the game without the tutorials.

As an added incentive to keep playing, you can use the points you earn from the game to buy buildings and other items to start creating a small village. As the village grows, houses go up, a guy pulls water from a well, villagers come out and work, etc. Eventually magical things start to happen, and inhabitants of the forest like elves and gnomes start to show up. It's a charming little scene, but you can't really interact with it. Still, you do wonder what will happen with each new building you buy.


Difficulty:

Woodville Chronicles is a whole lot like the majority of other puzzle games out there, which for the most part are not too difficult. You can usually "beat" them if you look hard enough at the board, or if you're lucky enough. But Woodville does manage to feel a whole lot easier than most of its peers because of the sheer number of options and special powers available. If you can't find a match in Swap Mode, you can simply change to another mode, and the tile scramble will often give you the match you need. I say it feels easier, because even with all these options, you can still manage to get stuck and run out of matches. And if you're playing with the time limit on, you might have to start over if you don't make the objective under the time limit.

Either way, difficulty is not usually the point of these little games. They are pretty much a satisfying little escape. It's a way to feel like you really solved something, you accomplished something, but with little effort. Essentially they're fun little time-wasters, and not brain-wracking puzzles.


Game Mechanics:

Woodville Chronicles plays just as it should. Grabbing tiles and moving them around is quick and intuitive. There's never a slipped tile, or a moment of frustration because you couldn't get to a tile fast enough. That's good, because it can get a little frantic when the timer is running out, and the last thing you need are control problems. The game works great in windowed mode as well as full-screen, so there are no problems there either.

Woodville Chronicles is a good puzzle game with a good amount of variety to keep things lively. You can work to get high scores and bonuses to challenge yourself, or you can take a leisurely pace and think through each board. Either way, it provides what you expect from these types of games. And for the price, Woodville really does pack in a lot of nice variety and value for your casual puzzle dollar.


-Fights with Fire, GameVortex Communications
AKA Christin Deville

Minimum System Requirements:



Windows 98/ME/2000/XP/Vista, Pentium III 1000MHz, 64 Mb. RAM, 32 Mb. Direct3D compatable video card, DirectX 7.0 or higher
 

Test System:



Windows XP, 3.20 GigaHertz Intel Pentium 4, 3 GB Ram, RADEON X850, Creative SB Audigy 2 ZS

Related Links:



Windows Ongaku Microsoft Xbox 360 Fallout: New Vegas

 
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