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Kaptain Brawe: A Brawe New World

Score: 88%
ESRB: Not Rated
Publisher: Cateia Games
Developer: Cateia Games
Media: Download/1
Players: 1
Genre: Adventure

Graphics & Sound:

Kaptain Brawe: A Brawe New World is a strange and amusing throwback to classic adventure games like the original Monkey Islands or Day of the Tentacle, and it is that classic style combined with the game's tongue-in-cheek nature that is sure to attract adventure fans, both old and new.

The game's hand drawn backdrops will take you to a variety of strange locations in the steam-punk space-faring 19th Century. While each of the four planets in the game have a unique design to them, they are all held together by a yesterday's tomorrow kind of feel that really makes the whole game appealing.

Kaptain Brawe offers no voiceovers, so all of the dialogue has to be read. On one hand, this helped to give the game it's classic feel. On the other, there were plenty of adventure games from that era that came with audio for each dialogue option. That being said, what sound that is present, background music and sound effects, add a good bit of ambiance to the entire game and get the job done.


Kaptain Brawe: A Brawe New World gives you control of the game's title character, as well as a couple of other characters on occasion, in order to find a kidnapped scientist.

Brawe is an inept Space Police Officer who reminds me a lot of Captain Zapp Brannigan from Futurama, complete with having a second-in-command who actually knows what to do and how to proceed. It's pretty obvious early on in the game that Brawe has done a spectacular job failing upwards in the ranks.

The game starts off with Brawe's two-man vessel learning of a crashed ship on a nearby planet, only to discover that the downed craft is a part of the space pirate group called The Kribbs. From there, an amusing off-the-cuff adventure ensues that takes Brawe and the other characters you encounter along the way to the four planets of the space union.


Kaptain Brawe: A Brawe New World is pretty well laid out. There were only a couple of times when I knew what I needed to do, but could find no way of accomplishing my task. Naturally, the solution at these times came from using an inventory item in a way that I hadn't thought about before (though nothing too absurd), or simply overlooking something on the screen that I could click on. Outside of those occasional hiccups, I found myself cruising through the game's story at a pretty decent pace.

The game does do a good job of keeping a running list of what your current tasks are, so if you aren't sure what your current goal is, or you've left the game for a few days and need a refresher, Kaptain Brawe saves the day and keeps any unnecessary frustration from building up.

Game Mechanics:

Kaptain Brawe: A Brawe New World sticks to the basics, point-and-click goodness. It knows the kind of game it is trying to be and does it well. Clicking on an item-of-interest pulls up a set of icons that can be anything from Use/Pick Up, to Look At to Talk To, and judicious use of all available options with the inventory items you pick up will get you through the game. Though, that kind of gameplay is rarely necessary since it is pretty obvious what you have to do at any given step.

I did find that there was a bit of pixel-hunting involved at times, and those parts of the game tended to slow down the overall experience, but those were few and far between. An early example occurred in the game's first location, aboard your ship. I had gotten everything together that I needed to in order to translate a French user manual for the ship's robot into English, except apparently a translation disc. After going over the entire ship several times, it wasn't until I tried clicking on a coaster under a tea cup (not the tea cup itself) that I found the missing component. It was a little frustrating to find an issue like this so early in the game, but ultimately, there weren't too many events this bad.

Kaptain Brawe: A Brawe New World is a fun adventure game that any fan of the classic 90's titles will love to pick up and play. The game doesn't take itself too seriously, and because of that the absurdity of a space-aged steam-punk universe fits perfectly fine... in a strange sort of way. This game is worth at least the demo's download, but after the first few scenes, most adventure gamers are going to want to buy the full package.

-J.R. Nip, GameVortex Communications
AKA Chris Meyer

Minimum System Requirements:

Windows Xp / Vista / Windows 7, 1 GHZ CPU, 256 MB RAM, 350 MB Hard Disc Space, 32 MB 3D Vvideo Card, DirectX 9

Test System:

Windows 7 Ultimate, Intel i7 X980 3.33GHz, 12 GB RAM, Radeon HD 5870 Graphics Card, DirectX 9.0c

Related Links:

Sony PlayStation Portable Invizimals Microsoft Xbox 360 Power Gig: Rise of the SixString

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