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Blood Bowl: Legendary Edition

Score: 93%
ESRB: Teen
Publisher: Focus Home Interactive
Developer: Cyanide Studio
Media: Download/1
Players: 1 - 2
Genre: Turn-Based Strategy/ Sports/ Themed

Graphics & Sound:

Ah, the smell of blood and grass, to hear the roar of the crowd again, to lie motionless on the field of battle because my spine was broken by a TreeMan, Blood Bowl is back in Blood Bowl: Legendary Edition. Sometimes more, in its simplest form, is better. Balance is a hard thing to achieve. On the other side of balance is equilibrium and attrition. Basically, its like adding dynamite to paper, rock, scissors. I have been really remiss in not playing for a while. That may have been for the better, because now the game has a lot more to offer.

There has been a large overhaul to the look of the game. The stadiums have all gone through an extensive makeover process and there are even three new ones. The new look is not only present in the stadiums; with it came new teams. We can get into that more later, but these new editions also included sprucing up the older teams a bit at the same time.

The announcer's commentary still plays a huge and funny part of the game. There are still the sounds of the dice being rolled to remind you where the roots of the game still lie. The crescendos of bodies smashing into one another play out an orchestra of pain for your pleasure. Nothing but good times here, unless your ribs being smashed is what you hear.


There is so much to take in with this game that there was no way I could write about it all when I first looked at the original Blood Bowl. Now it has grown and they have even expanded the name to Blood Bowl: Legendary Edition. I rarely have the ability to say I am going to pick up where the last review left off, and I am not entirely going to do that. I still want to cover a few things for the new folks, but, for the most part, I want to cover some different areas.

So, let's start with the old. You are going to just have to give up any thought of not doing the tutorial. You are going to need to live it for a while. This game is one of those "return on investment" type games. The more time you put into the early part of this game, the bigger the returns when you step up against the world.

You will still need to choose between two types of play with Blitz or Classic. The Blitz game is played in real time, allowing you to pause the gameplay and issue orders to your men. Classic is just that; it is a turn-based game governed by dice rolls for attacks, actions and movements. Now from here, I would like to revisit some things I barely touched in the previous review. When it is all said and done, money is a huge force in the game. You have to spend it to make it. Equipment is important; a properly equipped team can make a huge difference. Helmets, boots, gloves, and shoulder-pads improve the play of your team. Couple this with the right players on contract and you have a winning combo. Whatever you can't get by on skill and equipment can be covered by bribing the ref. I was not able to really see the difference these made the last time, but I could this time.

Nine races were more than enough to add a very strategic balance to the game. Each of the teams' strengths and weaknesses were thoroughly compensated for by another teams' attributes. Now we have twenty teams to choose from. The Undead, Khemri, Norse, Elves, Halfling, Amazon, Ogre, Necromantic, Nurgle, Vampire and High Elves have joined the league. The fastest way to learn the ins and outs of each team is to go to the main site listed below. Clicking on the Races tab on the left hand side will reveal many important strengths and weaknesses. Learn them, know them, love them, and then argue their respective values in the forums.

Each piece has a specific movement value. It is very important to understand where and how your pieces move, of course. You need to know the limitations of how your pieces move before you grow too overconfident on where you place them on the field. This was one of the hardest things for me to grasp early on. There is little wisdom to pass on, you simply have to learn it.


Hunker down and get ready. Blood Bowl: Legendary Edition is still going to kick you in the cup. How else are you going to test one? Getting abused by the computer is still the best way to get an education in the game. Just having sat on the sidelines for a while, I found it necessary to go through the Tutorial again. Step by step, I would say it took me a solid hour and a half to get back to playing again, and even then, I got smoked by the computer. Stick with turn-based until you are very confident in your actions. Blitz is both simplified and strategically harder to grasp if you are not comfortable in the turn-based game. You compile a robust rule system with the balance of twenty teams, and you have a more than just "complex" game. Since we have come this far in the game, I wouldn't mind seeing it move into a yearly progression with players being added and retiring each year.

Game Mechanics:

Blood Bowl: Legendary Edition has made things very difficult for me. For a gamer already torn between what to play, I have to start to look at my ROI on time to fun. I have really enjoyed the game. Before, there was a lot to take in. Nine teams was a staggering amount of info to mentally juggle for a lighthearted, fun game. Twenty teams begins to grow into a pastime. The game is good enough that I want to get proficient at the game. There are lots of people to play online, I just don't have support from fellow gamers around me. I am a social gamer at heart; by social, I am not talking about sitting around playing Hearts with others on Facebook. I like to play hard, just with those I know. The one hope I have is getting my friends to become competitive here as well.

The game has become immense. It was pointed out to me that someone who had never touched an American Football simulator would feel the exact same way, to which I agree, to an extent. A simulator like this would contain real world stats, thus creating real-world like results. Here, we are talking about a fictional stats system that has exaggerated numbers to create unique strengths and weaknesses. Like I said above, it is a rock, paper, scissors, and dynamite scenario. I did feel a little like the original nine teams have been strategically overshadowed by the new teams, the same way rock would be when confronted with dynamite. Anyway, I have not given up on a great game just yet. Instead, I am resolved to play the evangelist. I will continue to push this on my friends like any good dealer. I could just do like I have done in the past and let a game like this cut into my work and sleep.

-WUMPUSJAGGER, GameVortex Communications
AKA Bryon Lloyd

Minimum System Requirements:

Core 2 Duo E6300 1.86GHz or Athlon 64 X2 Dual Core 3600+, Geforce 8800 GTS or Radeon HD 3850 2 GB of RAM Memory, 3 GB of Hard Disk Space, Direct X9

Test System:

Dell XPS 630i, Vista, Intel Core 2 Quad, 6 GB Ram, ATI HD4800

Related Links:

Microsoft Xbox 360 Cabela's Dangerous Hunts 2011 Sony PlayStation 3 Dragon Ball: Raging Blast 2

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