Unless archeologists suddenly discover that all dinosaurs were the same size and had star and flame patterns on their bodies, don't expect any sort of realism in Dinosaurs Strike's presentation. This is, believe it or not, a good thing and one of the few areas the game really shines. At the start of the game, you can customize the look of any of the game's dinosaurs. If you want a pink and blue star-patterned T. Rex, well, by all means create one.
Once you're over the novelty of painting a raptor to look like a hot rod, the game's issues start to jump out at you. Animation is incredibly stilted, causing dinosaurs to move like something out of Ellen's Energy Adventure at Disney World rather than something out of Jurassic Park. On the plus side, some moves look neat, but are usually masked by gratuitous flashes and sparkles (yes, sparkles), so you may not notice them.
As far as arenas go, there's the plateau surrounded by trees and mountains, the plateau surrounded by a dinosaur graveyard, the plateau surrounded by waterfalls... are you starting to sense a pattern here? For what they are, the backgrounds look great, but even with slight variations in backgrounds, they all look the same.
The only audio highlight worth mentioning are the dinosaur roars, and only because dinosaurs sound cool (there's my eight-year-old self talking again). The rest of the soundtrack is made up of bland music and a boring announcer.