Where the developers took Silly Bandz
was the right direction. The game is a series of stages that correspond to various theme packs you can purchase, such as Marine. Each Silly Bandz
pack has a mix of unique or rare bracelets, along with the round/star basics. In each stage, you tackle set pieces where you'll be rewarded with a pack's worth of Silly Bandz
for your performance. The idea is that each level has several trapped Silly Bandz
that you have to free to move forward. The process for doing this is to stretch a band you have in stock, and fire it off at structures where other Silly Bandz
are being held. It's like you're releasing them from prison or something, and they handily join your collection once you can find a way to free them all in a level.
This is basically a shoot-out or bombing game in disguise, similar to a few Casual titles we've seen and played that involved shooting cannons at an opponent. The idea of measuring angle and velocity is nothing new, but the Silly Bandz add an element of bounce that cannonballs don't generally display. You'll also find some interesting obstacles in each level, designed to slow or stop your Silly Bandz assault. When you have a chance to get another player involved, Silly Bandz for DS lets you do it. You can take turns in a level to determine whose skills reign supreme.