Though it's pleasing to the eyes and (yes) colorful, there's nothing distinctively next-gen about Sonic Colors. In order for developers to visually impress on Nintendo's home console, they've got to focus on the art design to the point where players should be able to look past the jaggies. Sonic Team succeeds in delivering a vivid and undeniably bizarre set of landscapes for Sonic to speed through. By using an interplanetary theme park as the setting, they're able to (somewhat) plausibly string together worlds that range from exotic to electronic to... well, edible. The wisp powers activate with 60s-worthy displays of color, and the sense of speed really satisfies when delivered in large-enough doses.
Sonic Colors features the best soundtrack in the series since its 16-bit days. No, it doesn't require chiptune in order to pull that off. And no, I'm not talking about the game's theme song "Reach For The Stars." If you're sick of the pseudo-punk that accompanied most of Sonic's recent adventures, you might be happy to know that Sonic Colors features a delightful soundtrack that isn't afraid to get experimental with the instruments and talents behind them. Sure, there are guitars, and yes, there are synthesizers, but none of the main instruments overpower the other sounds that most definitely deserve to be heard. What's even better is how the music fades and loses balance when you boost; giving the impression that Sonic is too fast for it. Finally, it will come to everyone's surprise that the voice work is (gasp!) above average. Sonic comes across as a total wise-ass, but it isn't a painful experience to hear him talk -- as it was during his last five or so adventures. Also, Tails is no longer a whiny tagalong bit player. In Sonic Colors, he's a modest whiz kid with more than a touch of skepticism in him. And Dr. Robotnik (or Eggman...) -- well, he's an overzealous windbag with evil intentions -- how do you expect him to sound?