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Artillery Brigade

Score: 89%
ESRB: Not Rated
Publisher: BulkyPix
Developer: Revo Solutions
Media: Download/1
Players: 1
Genre: Shooter

Graphics & Sound:

Artillery Brigade offers just the right amount of visual and audio flair to sell its WWII premise. The 3D is a bit rough and blocky in some areas, though there are enough gritty details to make up for other shortcomings. My absolute favorite touch is the red glow on the gun barrels. I love when developers use visual cues as in-game meters rather than dropping a big gauge somewhere on the HUD or flashing words across the screen. As you fire, your gun barrels begin to glow red until they turn bright orange - at which point your rate of fire drops. It's a neat addition.

I also liked how well Artillery Brigade used both visual and audio clues to keep you on guard. Enemies come from all sides, so it's impossible to know where everyone is at all times. Louder gunfire (and grenades) alongside red splashes on the sides of the screen are great indicators of what's happening around you. Audio is especially useful when planes and other vehicles enter the fray. The minute I heard engines roaring, I would immediately break off whatever I was doing and hunt them down.


Gameplay:

Artillery Brigade gives you just enough story to get you going, then turns everything over to the action. You're a rookie turret operator in WWII and you get the envious job of manning a series of turret emplacements to help halt advancing troops. You start out with a basic machine gun as you mow down foot soldiers, eventually moving up to higher caliber machine gun turrets and anti-aircraft emplacements.

When I think of iPhone games, I rarely think of fast-paced shooters. There are a few on the market, but none have been able to hold my interest for more than a few minutes. Artillery Brigade isn't something I continually went back to, though I spent much more time playing it than other iPhone games, something I think I would have done even if I wasn't reviewing it. For me, this is always a sure sign of a quality game.

Above all else, Artillery Brigade is a solid, fun shooter. Levels last roughly 3 - 5 minutes (sometimes longer), which is a nice sweet spot for this sort of game. It's just long enough to provide a satisfying experience, but never to the point where you begin to wonder, "Okay, have I killed enough guys yet?"

The main campaign takes you through a little over a dozen levels, placing you in numerous wartime situations. In one mission, you might find yourself keeping invading ground forces at bay while in another, you'll need to watch the skies for incoming bombers. There's a lot of variety and Artillery Brigade does a great job of mixing up the action.

Outside the campaign, there's a Survival Mode. Levels run parallel to the Campaign maps, but instead of a limited number of enemies, you're pitted against multiple waves of enemies until you run out of health.

Artillery Brigade is plugged into the Feint Network, opening both online tracking on in-game Achievements as well as Leaderboards. You aren't required to sign up to play the game, though the option is great for competitive players.


Difficulty:

In general, Artillery Brigade is challenging, but not necessarily hard. The key is to prioritize targets and try to not have a heavy trigger finger. As tempting as it is to hold down the fire button, your guns will overheat and slow your rate of fire. Enemies usually can't get through a full barrage of bullets, but can weave through sporadic bursts. This becomes even more important when you get heavier weapons with a slower rate of fire and reload time.

Artillery Brigade offers 360 degrees of horizontal rotation. Enemies come from anywhere, so the HUD radar is vitally important. One really cool feature is a "quick turn" function. You can tap on a section of the radar and the turret will automatically move into that general direction. This is a fantastic option, particularly if you need to quickly rotate 180 degrees. Another helpful feature is the Nearest Threat button. There's a slight cool down on the ability, but it's a lifesaver if an enemy manages to sneak up behind you.


Game Mechanics:

Artillery Brigade offers a different control mechanic based on what version of the iPhone you're using. I tested the game on a 3GS, so my impressions are based solely on that phone.

When playing on a 3G, movement is handled by a sliding your finger in any direction to aim the barrel. It takes some time to really tweak your grip, touch pressure and sensitivity, but after the first few missions, you should have a handle on what works best for you. I also found screen protectors have a slight impact on handling as well. I switched screen protectors while in the middle of the review period. My old protector was a little "stickier" than the new one, so I had to adjust my approach just a bit.

Players with an iPhone 4 can take advantage of the phone's gyroscopic motion sensor. As much as I'd love to offer impressions on how the motion controls worked, I don't have access to an iPhone 4 to put it through its paces.

Enemies come from a distance, so you're given a zoom slider on the side of your screen, right around where you would theoretically hold your aiming thumb (it all depends on how you end up holding your iPhone). The zoom is just as important as the radar and "Nearest Threat" buttons. If you try to shoot in the general direction of enemies, there's a chance you might hit them. Zooming in, on the other hand, ensures a better chance at a hit.

If you own an iPhone and enjoy shooters, you should buy Artillery Brigade. It's a fun shooter for short bursts of play and the Leaderboards, Achievements and Survival Mode offer loads of replay time.


-Starscream, GameVortex Communications
AKA Ricky Tucker

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