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Warhammer 40,000: Dawn of War II – Retribution

Score: 96%
ESRB: Mature
Publisher: THQ
Developer: Relic Entertainment
Media: Download/1
Players: 1; 2 - 6 (Online)
Genre: Real-Time Strategy/ Action


Graphics & Sound:

Warhammer 40,000: Dawn of War II - Retribution is the second stand-alone expansion for Dawn of War II. When I reviewed the first expansion, Chaos Rising, I questioned the concept of a stand-alone expansion, particularly when it required owning the core game to use all six races in multiplayer. This isn't an issue with Retribution. It's a great entry point for new players and an equally great game.

I was a Warhammer 40,000 collector before I even decided to give the tabletop game a try. I've always loved the series' visual style and love that it translates so well into the digital space. Retribution retains the same look as its predecessors, which is expected. If you haven't already seen the game in motion, it's an absolute stunner. Even for a war-torn universe, environments are full of personality. Units look exactly like the miniatures that serve as the game's inspiration. The production values carry through to score and sound effects. Both are powerful and add a lot to the gameplay.


Gameplay:

Aurelia, a sub-sector of planets, is in complete chaos. Years of war and demonic infestation have left the area in ruin, leading the holy Imperial Inquisition to label it a lost cause. The only answer to the problem is Exterminatus, a scorched earth tactic designed to wipe out all life in the system. The only way to call off the order is the termination of Azariah Kryas, the corrupted Chapter Master at the center of the system's troubles.

Aurelia lies in Space Marine-controlled territory, so the main campaign is understandably Space Marine heavy. However, the other groups have their own reasons for wanting to stop Kryas, opening up the option to play through the campaign as any of the game's six factions. There are differences between each faction's plotline and mission structures, though there are a lot of duplicates. Although the duplicities introduce a few leaps in logic, they aren't incredibly distracting. Regardless of plot holes, the pairing of story and play structure ties together brilliantly.

Multiplayer remains virtually unchanged, though Retribution does bring a few. Other than the ability to play as all factions in multiplayer, the biggest change is the addition of the Imperial Guard as a faction. They're a cool addition, though if this is your first time, I suggest giving one of the others a try first. They're tricky to play. The Guard also brings a new character to The Last Stand, the series' co-op "Horde Mode." Matches are intense and I'd venture to say The Last Stand is worth at least half the game's price by itself.


Difficulty:

Nothing about Warhammer 40,000: Dawn of War II - Retribution screams difficult, and if it does, you can always ratchet it down (or up) in the Options Menu. As with past games, success is based around how well you use tactics and the new options.

Options are so numerous some aspects may feel outright intimidating for first timers. Overall, Retribution does a great job of explaining things and slowly ramping up mission difficulty and complexity. The key element is to test drive each of the races and figure out their strengths and weaknesses before settling into one group.


Game Mechanics:

Those already familiar with Dawn of War II know it snubbed traditional RTS features like base building in favor of pure squad-based tactics. Rather than follow the usual setup of build a base, collect resources, and build units, Dawn of War II presented what I like to describe as a squad-based Diablo. It wasn't exactly a hack n' slash RPG, but elements like XP, loot drops (in the form of wargear) and abilities certainly gave it the same feeling as most dungeon crawlers.

Warhammer 40,000: Dawn of War II - Retribution keeps the franchise on the same course, but true to the series, tries a few new things. The changes are always a good thing, but never without their problems. The big change in Retribution is the addition of mass scale army building. This doesn't mean the game has gone "traditional," but instead introduces a new scale of tactics to gameplay.

As with previous installments, you begin each mission by choosing four Heroes (or, if you choose, Honor Guards with an increased population cap) and outfitting them with gear. Once in game, you can capture bases, opening the option to create new units to bring into battle. Eventually, you'll unlock the option of dropping in turrets and other support.

Alternately, you can use points to temporarily buff your hero units, sometimes giving them the power of a full army for a limited time. Basically, you now have the option to either play the game using pure tactics or fall back on the option of amassing a small army. Either choice is viable and it's likely you'll switch between the two at least a few times. Everything is based on choices and they all have real consequences, which I really liked.

It's hard not to recommend Retribution. It's a phenomenal game, especially for the price. I wasn't sold on the concept of stand-alone expansions after Chaos Rising, but Retribution has made a believer out of me.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Minimum System Requirements:



Windows Vista/ XP; P4 3.2 GHz (single core) or any Dual Core processor; 1.0 GB (Windows XP) 1.5 GB (Windows Vista); 128 MB Nvidia GeForce 6600 GT / 128 MB ATI X1600, or equivalent (must have Shader Model 3.0 to run the game)
 

Test System:



Windows Vista; 1.6 GHz Dual-Core processor; 2 Gig RAM; DVD drive; 120 GB HDD; GeForce 7900

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