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Legend of Fae

Score: 75%
ESRB: Not Rated
Publisher: Endless Fluff
Developer: Endless Fluff
Media: Download/1
Players: 1
Genre: Puzzle/ RPG

Graphics & Sound:

When I first heard of Legend of Fae as a mix between puzzle and RPG, I immediately expected a Puzzle Quest clone. While Legends of Fae does border on such a comparison, there are enough big differences to merely put it in the same category as the popular game, even if it isn't quite in the same league.

From a visual standpoint, Legend of Fae is okay at best. While you can see a lot of potential in the art direction, the images aren't quite as sharp as they could be and, as a result, the game comes off a bit lower-rez than you would expect from even some of the more casual games out there.

Audio-wise, you can pretty much say the same thing. While there is some good background music accompanying the game and sound effects for everything you would want them attached to, there isn't any element that really stands out as something to take note of. It's not like there is anything bad about the game's sounds, but there isn't anything you will remember afterwards.


Gameplay:

Legend of Fae divides its gameplay into two parts, the puzzle-based mana-gathering half of the screen, and the story portion. The game takes place in a world where magical creatures, the Fae, are breaking into our realm and the only way to stop them seems to be a lantern left by a girl's mentor and guardian just before disappearing.

On the lantern is the game board where she can manipulate orbs to gather different kinds of magical elements. These are used so that she can power her four new mystical friends and allow them to attack the various enemy creatures that attack her. As you might expect, these elements are Earth, Wind, Water and Fire (all we need is some Heart before we can summon Captain Planet). By swapping orbs on the board and lining up three or more, she adds to the amount of mana she has and with various mouse clicks on the story-half of the screen can send the different elementals against different enemies.

Predictably enough, the enemies also have an elemental slant and the key to doing the most damage comes in knowing which elements have power over which other ones. Water trumps Fire, which trumps Earth, which trumps Wind which takes out Water (though I'm not exactly sure why for that last one).

There are other orbs as well. While not in a battle, you play the game in order to regain magic as well as physically walk down the side-scroller area your character is traversing. The same tiles that move you can also be used in battles in order to dodge attacks.

There is also an upgrade system in place to allow your elemental attacks to do more damage or increase your defense, attack, speed and mana-gathering, but there doesn't seem to be any real reason to specialize in any particular element. In fact, since you are regularly attacked by mixed types of enemies, it is recommended that you try and level everything up as evenly as possible.


Difficulty:

Legend of Fae isn't a hard game. There were a few fights scattered throughout that killed me, but those were typically due to poisonous attacks. This is one of the few non-standard attacks you will find in the game. When poisoned, you will slowly lose health until you clear out all of the poisoned orbs on the game board.

Another similar affliction is Blindness. When this happens, the top part of the screen goes black and the tiles on the board all gray out so that you only see a select few. Once you line up these particular glowing orbs and break them, you will be able to regain your sight and keep fighting like normal.

Like I said though, Legend of the Fae isn't all that tough -- with the exception of these few extra-effects that are thrown at you, you will be able to take out pretty much any of the monsters you will have to face without much effort. The only other times things might get hard are in the boss battles where you just face bigger and meaner versions of the creatures you have been taking out, and even then, its just a matter of whittling down their much larger health bars.


Game Mechanics:

While Legend of Fae tries to grab the same addictive and compelling gameplay style found in Puzzle Quest, it doesn't quite reach that state. While I typically find myself so engrossed in a Puzzle Quest session that time flies without any warning, I found no problems simply stopping after a level in Legend of Fae. That isn't to say this is a bad game by any means. I enjoyed it and the story was fun, albeit predictable, but fun nonetheless.

In the end, Legend of Fae feels like a more casual attempt at that RPG/Puzzle style, and it pretty much succeeds there. It is an independent game and was an entrant at the 2011 Independent Games Festival. Because of that, I would recommend downloading the demo if you like the gameplay style, if nothing else, then to get in on the ground floor of what looks like a promising new game development studio, Endless Fluff.


-J.R. Nip, GameVortex Communications
AKA Chris Meyer

Minimum System Requirements:



Windows XP or Higher, 74 MB of Disk Space, 270 MB of RAM, DirectX 8+, Pentium or Higher Processor
 

Test System:



Windows 7 Ultimate, Intel i7 X980 3.33GHz, 12 GB RAM, Radeon HD 5870 Graphics Card, DirectX 9.0c

Related Links:



Android RuniK Sony PlayStation Portable Dissidia 012[duodecim] Final Fantasy

 
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