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Fantastic Contraption 2

Score: 80%
ESRB: Not Rated
Publisher: Sparkworkz
Developer: inXile Entertainment
Media: Download/1
Players: 1
Genre: Puzzle/ Simulation

Graphics & Sound:

Often times, the games I play the most usually end up being those that I can carry with me in my pocket. Quick 5-minute sessions or long waits at the doctor's office prove to be the perfect place to get a good game going and thanks to the App Store for iPhone, I was able to try out Fantastic Contraption 2, a physics-based puzzle game on all iOS platforms.

Originally starting out as a Flash game on PC, Fantastic Contraption 2 doesn't really light the App Store on fire with stellar visual productions. Simple, clean lines and primary colors are used to illustrate objectives and goals without much distraction. That isn't saying the art design is bad, but rather that it is simple and obviously on a budget. I actually feel bad trying to criticize a game like this because of the way it looks when it is so obviously more devoted to the gameplay design than the art design. At the end of the day, the visuals are effective at explaining level objectives and getting the point across, but don't expect something on the level of Infinity Blade.

The unsung cleverness of Fantastic Contraption 2 is that you can listen to your own music library while in-game. The overall sound design is very sparse and while the absence of ANY background music is worrisome, the ability to swap in anything you might be in the mood for (provided you own the song) is a huge bonus for quick play sessions. For an added benefit, you can even turn off the raucous sound effects to focus on the puzzles, because let's be honest, the "clink" and "clack" of wooden sticks and magnet wheels is grating and annoying.


Gameplay:

Exploring physics is a common theme for puzzle games to tackle and Fantastic Contraption 2 is based entirely around manipulating and tinkering with applied physics. The goal is simple: take a red block from the starting area of each level to a predetermined goal by using the tools provided to you and your sharp wits. It isn't always as easy at seems either, with levels that will rotate, mutate, and overall obstruct the path to the goal.

The overall design of Fantastic Contraption 2 is largely unchanged from the Flash-based version that can be found online for free on PC. Using different types of wheels, magnets, and axles, your job is construct a "contraption" that transports the red block to its designated goal. The wheels can be motorized and can rotate in clockwise and counter-clockwise directions to push or pull the magical machine in whatever direction you desire. The different axles are available as either "wooden rods" or "water rods," which basically means that some rods are rigid and the others flow more organically. Attaching rods to wheels creates locomotion and attaching magnets... well, magnetizes objects in the environment.

Fully understanding when to use the tools and toys at your disposal is critical in the problem solving of Fantastic Contraption 2 because you are rarely given a straight line to navigate. More often than not, the levels will shift or tilt to create more difficult obstacles. For example, one level has a competing contraption that will push against your contraption until it pushes it over the edge. In order to bypass the vicious, renegade machine, I had to construct an organic design that reacted to the external force to shape my contraption in such a way that it rolled over the charging machine and continued on my path to the goal. That was one solution. Another solution that I found was to create a sort of "block launcher" using magnets that propelled the objective block over the other contraption and then rolled into the goal area.

That is the brilliance of Fantastic Contraption 2; a limitless number of options for solutions. The only constraint is how can you wrap your head around the problem. If a game can ever truly illustrate the concept of Occam's Razor, Fantastic Contraption 2 and its ilk are the closest we get to a fundamental understanding of the laws of economy.

Of course, this is all available as a part of the "Campaign" of Fantastic Contraption 2, which consists over 60 levels provided by the developers. That's not all though. Taking notes from other puzzle games, a marketplace full of user-generated content is also available to download and try out through a level editor for players. Be wary though, truly sadistic creations can and have been made through the online tools available to players. Don't be scared to come back to trickier levels with the option to save downloaded levels and store them in a favorites folder, but it is probably for the best if you hold off on exploring user-generated content until you make some serious progress in the already tricky Campaign.


Difficulty:

Fantastic Contraption 2 is devious in difficulty. Or it's insultingly simple. Or it's both. Let's indulge the scientific jargon a bit more and say that Fantastic Contraption 2 is the Schrodinger's Cat of difficulty. It exists and doesn't exist at the same time. It really is solely dependant on your ability to problem solve or your aptitude in engineering. More often than not, I was scratching my head and implementing crude brute force methods to victory. While that strategy isn't totally without merit (or success) it will leave you deeply puzzled by later levels that employ much more complicated trickery, like a level with no safe platforms and only a row of magnets to the goal.

Sometimes it gets too difficult and genuinely leaves me feeling dumb as I stumble to try and comprehend the ever-expanding problem set before me. It's a frustrating feeling that is often met with hastily-constructed contraptions and lots of vocal swearing, but in a positive way.


Game Mechanics:

So the transition from PC Flash game to touch-based iPhone game for Fantastic Contraption 2 isn't easy. The lack of a proper pointing device means you will need to "pinch and zoom" in order to place wheels and axles the way you'd like. The touch controls are still finicky as they often times drop objects just to the left or right of where you were touching. Battling the iffy touch controls eventually swings into your favor as you find the right taps and movements to get your desired effect, but the most damning obstacle that Fantastic Contraption 2 faces during the transition to mobile devices is performance-related.

For many users, this complaint will most likely not be an issue, but playing Fantastic Contraption 2 on an iPhone 3G produced VERY noticeable and unbearable lag and framerate issues. It wasn't always consistent either, with some rather busy and (presumably) physics-intensive parts performing just fine, but levels with multiple magnets or large moving parts slowing to a crawl. It is an issue that not only affects the satisfaction of the experience, but also the logistics of the solution because it becomes much harder to test and improve your contraption design. Presumably for players with more recent iOS devices, these performance issues will be negated by faster processors, but it is still an issue worth addressing.

Fantastic Contraption 2 is a fun and fascinating title. The mesmerizing effects of witnessing the dynamic physics never get old which also encourages you to tweak and test your design for hours. This sort of gameplay has been proven to be addictive on PC's and Flash games, but the emergence on mobile iOS devices is rocky. The cumbersome touch-based interface takes a bit too long to become comfortable and will cause its fair share of unwanted object placement, but the performance lag on older devices is too much of a distraction. The potential for an addictive experience is present, but having to wade through lots of fundamental problems (and a sadistic online experience) means Fantastic Contraption 2 is only as fun for as long as your creative genius lasts.


-HanChi, GameVortex Communications
AKA Matt Hanchey

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