The original left off with a massive cliffhanger, so a sequel was (sales willing) a foregone conclusion. Conduit 2: Limited Edition
begins right at the tail end of the original. Michael Ford has destroyed John Adams' race of alien-human hybrids and continues his pursuit of Adams through a series of conduits. This time, Ford meets up with a group of good aliens who also want to stop Adams.
Did I already mention that Conduit 2 tends to push against that fine line between "fun" and "annoying?" In regards to the story, that line is redrawn between "fun" and "B-Film Bad." Again, it's a personal call. For the first hour or so, I had no clue where the game was trying to go and wanted to write it off as another example of a bad sequel. Once I broke through the first section, however, things picked up just enough to keep me engaged. The short campaign length didn't hurt either; based on the ending, I'm sure the series is getting ready to jump clear over the line into "B-Film Bad" territory.
Conduit 2 makes the smart move of restraining story sequences to first-person view. I've always felt this should be mandatory for first-person shooters; it adds something to the story and keeps you in the action without any jarring narrative switches. Now, if we could only do something about the perceived need for mouthy heroes. I enjoyed Ford's dialogue, but would have been happy with less of it. Repetition isn't fun, especially when the voice acting is this bad.
The single-player campaign is short. Even after going back to collect items, I was barely able to squeak out more than ten hours worth of gameplay. It's not a bad number, but most of the time was padded with trying to find hidden objects rather than charging through levels. Compared to the original, levels feel more open, though objectives rarely get any more ambitious than "Get this. Kill That." On the bright side, there are a lot of enemies to shoot and the guns are fun to shoot.
Multiplayer is about as good as it gets on the Wii. Let's be honest, multiplayer is not one of the system's strong suits, making it a low priority for some developers. Conduit 2's multiplayer takes several cues, leading to one of the system's more worthwhile multiplayer experiences. Weapons are fun, you can earn experience and customize your character's loadout... it's a lot of fun. It should be fun to see how the multiplayer community grows in the next few months.