Call of Juarez was a decent-looking game. Call of Juarez: Bound in Blood was drop dead gorgeous. Transplanting the franchise into modern-day Los Angeles may have been a bad idea from a visual standpoint; there's just no going up against the natural beauty presented in the franchise's first two games. So artistically, the game is relatively devoid of merit. Technically, it doesn't fare much better than that. The first mission gives you the task of burning a series of marijuana fields, but once you get into the glens that conceal the fields, you might think it's already burning, there's so much smog. I've been to Los Angeles; the smog is noticeable, but not from twenty feet. When the game isn't starkly unattractive, it's merely unpolished and unremarkable.
Call of Juarez: The Cartel has some pretty bad voice acting, though the lines themselves are more offensive to the senses than their delivery. Ben McCall sounds like McGruff the Crime Dog (after inhaling helium), Eddie Guerra sounds like he could be a extra on Dexter, and Kim Evans... well, let's just say I call B.S. on McCall's claim that she earned a law degree from Stanford. Most of the lines uttered feature profanity and/or Latino slang. Maybe I'm just naive; I've never tried to bring down a violent drug cartel before, but I doubt everyone involved in one necessarily sounds like Cheech Marin. Worse yet, all of the main characters somehow feel the need to repeat themselves. Everything else is okay. Gunfire and explosions are hard to mess up these days, it seems. The music isn't anything special, but some noteworthy guitar licks serve as throwbacks to the previous Call of Juarez games.