There's not a lot more to say about Kao
, but one element of control deserves mention. For some reason, there are places during the game where Kao
triggers a trap that sends a giant log, boulder or whatever crashing down behind him as he runs away. The camera swings to a view that shows Kao
running toward you, but instead of the logical control change that would have you pulling the analog stick toward you, control remains the same as if you were still in an 'over the shoulder' perspective! Very tricky, but luckily, left-right control stays the same and you can dodge obstacles or set up jumps as needed. Why control was left this way, I don't know, but it makes for stinky stink. Kao
supports the Jump Pack if you have it, and not much else is configurable besides sound and music. There is no auto-save in Kao
, and I found to my surprise that when you finish a level the VMU beeps like it's saving, but doesn't! I played more than a few levels, turned off the Dreamcast, and came back to find my progress was erased, so I learned this the hard way.
Titus and X-Ray go formula for Kao the Kangaroo but manage to pull out a decent showing. Good graphics and gameplay are all that most gamers need to have fun in this genre, and Kao even introduces a nice feature in the way it lets you drop waypoints where you need them. If you've played Rayman already, this is probably worth a look, and any platforming fan not worried about groundbreaking innovation will have a good time.