Aliens: Infestation "gets it." Although the Aliens license lends itself well to alien-blasting mayhem, shooting waves of enemies isn't the point. It's the tension created by knowing a sleek, black Xenomorph could be anywhere. The result is a great mix of Resident Evil and Metroid.
For whatever reason, as soon as I mention I'm playing Aliens: Infestation, someone inevitably mentions how terrible the game's graphics look. Either I'm blind, or people's perceptions of what substantiates "good graphics" have gone way off the deep end.
Aliens: Infestation has the look and feel of a 16-bit game. This is the sort of thing we would have seen on the SNES and flipped our lids over. The visuals capture the series' dark look, infusing the game with a constant sense of dread. Character animations are smooth, especially the Xenomorphs, which climb around the screen with all the acrobatic grace of their movie counterparts.
The feeling is pushed further by that game's subdued soundtrack and great use of sound effects to further ratchet up anxiety levels. It's something that is incredibly hard to do on a handheld, and WayForward deserves all the credit in the world for pulling it off.