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Rochard

Score: 90%
ESRB: Not Rated
Publisher: Recoil Games
Developer: Recoil Games
Media: Download/1
Players: 1
Genre: Platformer (2D)/ Puzzle

Graphics & Sound:

Rochard is a 3D game locked into a side-scrolling point of view, much along the lines of games like Shadow Complex. The detail is quite rich and lush. Things like the little rings of light from a flashlight look very realistic and interact with the backgrounds the way that a real light source like that would. There are other nice touches like wavy glass in the foreground when your character walks into an office. There's a cartoon style to the characters, but it's done in such a detailed and loving way that it doesn't feel like it's strictly reserved to being a kid's game. In fact, there are lots of tricks of the camera and other nice touches that constantly work to keep things interesting in this otherwise simple side-scroller.

The sound is also quite high quality. You'll spend most of your time in space stations with hollow metallic surfaces everywhere. Little blips and beeps from consoles and other electronics help to round out the atmosphere. The voice acting is also great. Rochard has a kind of Texas trucker twang, and there are plenty of other unique voices that come from the rest of the cast of characters. All of this comes together in a kind of real, dirty, and adorable way that reminds me of old school adventure games like Full Throttle.


Gameplay:

Rochard takes place in a futuristic time where truckers are driving big rigs through space instead of over pavement. Rochard is the character you play, a no-nonsense future trucker with the typical problems of a worker bee. He's got to move cargo, he's got to work with malfunctioning robots, all while keeping the company's bottom line in check. Rochard's crew have been picking apart asteroids looking for valuable fuel, but have had no luck in a long time. This asteroid proves to be different, as you'll soon find out, but the surprise isn't what Rochard was looking for.

You'll get the story fed to you as you progress through the game, but you're not required to initiate any conversations or select anything or even wait for anything to load to get this to happen. Rochard pretty much just talks to his company mates as he makes his way through the game, allowing you to focus on playing and keeping the flow of the game going.

You've got some cool future tools to use as Rochard. There's a gravity gun of sorts which lets you pick up large objects. You've also got some control over gravity in many areas. So you can turn the gravity down low if you need to do something like jump very high and reach a ladder. There are also some objects that are too heavy to move under normal gravity. You can switch it on and off on the fly, so you can see where this can go down a mind-bending path pretty quickly.

Rochard is a bit of a physics puzzler more than anything else. It's a 2D platformer, but it doesn't make you run and gun, or frantically fight anything. You'll have plenty of time to think about your next move, and execute whatever elaborate set of moves you need to do. Usually things involve pulling a door down or stacking up boxes in order to allow Rochard to jump or pass through to his next objective.


Difficulty:

Rochard doesn't have selectable difficulty, so all the difficulty is built into the puzzles. This means the game may stump some longer than others, but overall it doesn't feel particularly tough. It's the kind of game where you know that everything you need should be in the room with you, or you might need to go flip a switch somewhere to proceed.

Certainly the controls don't contribute to the difficulty, which is always a relief. You can always push yourself to solve each level faster, but you really don't have much of a reason to do so in this game. You can also try to obtain special items called "Gold Collectibles." These are often in hard to reach places that require thinking a little harder and using all the available resources in the room. Other than that, this game is pretty much just a matter of solving the puzzles and moving on.


Game Mechanics:

Rochard has you throwing objects and relying on physics, so you'd hope that the game's engine is precise enough to make this predictable. And I'm happy to say there's no problem in this department. You may end up picking up the same box a few times and overshooting the target of your throw sometimes, but it's easy to just pick things up and try again. And everything responds fast enough so that this doesn't feel like a chore. You can very easily combine several actions into one smooth sequence, and getting to that point doesn't require a very steep learning curve.

There are nice touches that work to make this game play smoothly. For example, if you want to see a little further in a certain direction on the screen, you'd point Rochard's gun in that direction. There's no wonky extra button for scrolling the camera, just an intuitive point-and-look system. Of course, if the level design weren't smart, this wouldn't work. The level design here is definitely on the smart side.

Overall, this is a fun, rather charming little game. It's polished in every department and good looking, so there's nothing in the way of just enjoying the gameplay. If you like these types of puzzle games, definitely give Rochard a try. Then again, if you're turned off by any game that doesn't have a strict "shoot things and win" angle, then you may want to cautiously give Rochard a try.


-Fights with Fire, GameVortex Communications
AKA Christin Deville

Minimum System Requirements:



OS: Windows XP SP2, Processor: 2.6 GHz single core, Memory: 1 GB, Hard Disk Space: 3 GB, Video Card: DirectX 9.0c compatible graphics card, DirectX(r): 9.0c, Sound: Integrated audio interface, Additional: Notice that the game does not run on most of the integrated video cards such as Intel GMA. It also requires at least 256 MB of video memory to run smoothly.
 

Test System:



Windows 7, 3.20 GigaHertz Intel Pentium 4, 3 GB Ram, GeForce GTX460 768MB, Creative SB Audigy 2 ZS

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