Mortal Kombat Komplete Edition doesn't change anything about the core game, and that's a good thing. It's a remarkably handsome game that features incredible motion capture animation work, detailed character models, and horrifying ways to destroy said character models. This franchise reboot is more than a return to form -- it's one of the most gruesome and violent games ever made. After the T-rated Mortal Kombat vs. DC Universe, NetherRealm decided to follow up with a fully-concerted effort to nauseate their audience. And the end result is nothing short of glorious. Fatalities are beyond over-the-top and often go way past overkill. It's one thing to trisect a human being, but it's another thing entirely to cleave the severed head in two afterwards. The sheer amount of excess is completely welcome, and the current hardware is more than up to the task. All this, and the load times are almost nonexistent.
Sound design is classic Mortal Kombat. Most of the music is appropriately grim and menacing, and the "dun dun dun" that precludes each Fatality is enough to send a thrill up your spine. Every landed hit has an incredible sense of impact to it; it's almost as if the developers want you to feel every hit you're giving and receiving. Voice work is charmingly cheesy. The story might be on the serious side, but several of the characters find excuses to ham it up. It's a good thing, too -- Mortal Kombat features a diverse cast of interesting characters, and they each deserve their share of the limelight. Of course, it wouldn't be a proper MK game without the gravelly-voiced announcer, and he's as great as he's ever been.