Here's where that addictive, Facebook game quality come into play. Each time you create an item, you'll lose HP and a few days, so you need to make the most of your time. Time and HP are vitally important and matter in nearly everything you do. Not only will you lose both when crafting, but you also lose time while traveling, not to mention HP while in combat. Health items can keep you going, but are expensive. Of course, you could choose to craft the items instead, though you'll lose time. You can also rest for a few days and regain HP, but lose the time. It's an intricate little cycle, and though it hasn't presented any huge hurdles yet, there were times where I didn't think I'd make the deadline.
Each challenge begins with an order to create a series of three objects for the kingdom. Most of the items are commonplace once you obtain the correct recipe, but it's not enough to just make the item. Quality and quantity matter, so you'll need to venture out into the wilds and collect the best items you can find and create enough good quality stuff to meet the three-month deadline.
Money adds another wrinkle. Before you can make an item, you need to buy its recipe tome. These aren't expensive, but don't come cheap either. You'll earn money during battle, though you'll need to take on work from villagers if you want enough money to actually get anywhere. Sometimes meeting their requests is as easy as stepping out the town gates and collecting items, though some require a little alchemy, placing more on your already cramped schedule. A few recipes require items you can only purchase and if you have any hope of surviving outside the city, you'll need to hire companions.