Black Knight Sword employs an aesthetic that manages to repulse and attract your attention. It looks like a theatrical presentation: one in which everything is made of paper. Backgrounds move in and out as you progress; it is abundantly clear that all of the action in this game happens in the exact same spot. Character designs impart an off-kilter sense of Carroll-esque absurdity. And the blood. Oh, my, the blood.
The borderline-psychotic presentation is taken to all new levels by the straight-up creepy sound design. Nearly everything you hear out of Black Knight Sword is an experiment in discordance and its effects as it relates to the big picture. It goes a very long way: the soothing warblings of a number of singers clash against random percussive noises and a very atonal symphony orchestra. It is the sound of madness, and the fact that it works so well in Black Knight Sword is either impressive or troubling.