The Dead Space series is one that started off at the top of the hill in terms of visual quality, and it's pretty much stayed where it's at for both of its sequels. Technically, Dead Space 3 is just as impressive as Dead Space and Dead Space 2. Artistically and creatively, it isn't. The USG Ishimura and Titan Station were prime examples of how to create an immersive setting in a horror-themed game. The Ishimura's modular design and the urban chaos of the Sprawl were consistent and fascinating. Dead Space 3 handicaps itself by giving us two primary settings: a series of derelict spaceships and the icy world of Tau Volantis. Unfortunately, neither of these places have much in the way of personality.
Dead Space 3's sound design is excellent almost across the board. If someone's doing violence in this world, you'll hear it before you see it. Necromorphs can sound like movie monsters, agonized human beings, or dinosaurs, depending on the type. That being said, the sound of gore splattering all over the walls and floor is unmistakable, regardless of who or what it belongs to. The silence of space is also emphasized -- much like in the previous games. The act of firing your weapons is made all the more violent by the harsh, nasty sound effects that accompany each pulling of the trigger. Voice acting is hit-or-miss; Isaac is still a pretty boring hero, Ellie is just an English chick, and her new boy toy Captain Norton is incapable of saying or doing anything positive. The villain, Jacob Danik, is a strange one -- kind of a hippy dippy Jim Jones or David Koresh.