Remember Me's sense of place is absolutely intoxicating. It takes place in Neo-Paris (the first of two unfortunately-named entities), in the year 2084. Think Blade Runner with the interfaces of modern cell phones. It's a cyberpunk wonderland. You get the sense that everything and everyone is linked to a single powerful network. And in a sense, they are: holographic displays pop up everywhere in the game, some detailing store hours and others warning people to stay away from dangerous areas. This is a world you'll desperately want to see more of, and the fact that the game is uncompromisingly linear is quite a bitter pill to swallow. But Neo-Paris is still a joy to exist in, whether you're walking among the privileged few and the downtrodden many, or going toe to toe with the creepy splicer-esque Leapers.
The sound design in Remember Me matches its daring vision. A rousing, energetic soundtrack supports the sense of wonder you'll feel as you take in the sights and punctuates your every action in combat. Voice acting is equally strange and great. The cultural identity of Neo-Paris seems to be fragmented, as nobody seems to have the same accent; of course, current trends support this idea. Most of the sound design contributes to the cyberpunk aesthetic of the rest of the package, and the result is a cohesive, attractive presentation.