PC

  News 
  Reviews
  Previews
  Hardware
  Interviews
  All Features

Areas

  3DS
  Android
  iPad
  iPhone
  Mac
  PC
  PlayStation 3
  Vita
  Wii U
  Xbox 360
  Media
  Archives
  Search
  Contests

 

Dusty Revenge

Score: 85%
ESRB: Not Rated
Publisher: PD Design Studio
Developer: PD Design Studio
Media: Download/1
Players: 1
Genre: Action

Graphics & Sound:

Dusty Revenge is an impressive title, especially coming from an indie developer. The artwork is top-notch and there are a couple of really interesting and deep things going on mechanically. At the same time, the game suffers from a few noticeable technical flaws. While these donít hamper gameplay much, they can be a distraction once you notice them.

Dusty Revenge gets incredibly high marks for visuals. The old argument is "Graphics donít matter," which is true, but I personally donít think I would have wanted to give the game a look were it not as visually appealing. Character sprites are big and the game offers numerous locales to brawl through. Youíll enter Old West towns, caves, and jungles. Each area looks great and offers a style that is rather unique to the game.

Sound is equally as impressive, though it is apparent the developers were working with a limited budget. Music and sound effects are good, but are lacking. The same goes for the voice work, which isnít particularly good.


Gameplay:

Dusty Revenge is, as you would expect, the story of revenge. Dusty, a gun-toting rabbit in a wild West-inspired world sets out to kill the desperados who killed his wife. Truth be told, the story isnít particularly engaging and I sort of ignored it after a while. Gamplay is clearly rooted in 80ís-era arcade beat 'em ups, which were never known for their stories, so the focus here is really on combat.

A bulk of your time is spent traveling from location to location, fighting groups of enemies. There really isnít much to the layout Ė itís Point A to Point B Ė but the magic is more in the combat system and learning to deal with each enemy type. Some are pushovers and go down without much effort, though others toss in different wrinkles. Some charge, others have ranged-weapons with unique projectile arcs. Thereís no "one way" to deal with every enemy, so you canít just ramrod your way through encounters.

A few RPG elements find there way into the game. Collecting orbs will increase your total health count, while you can also level up Dusty, unlocking new combos.


Difficulty:

You can get through chunks of Dusty Revenge button-mashing, though it isnít recommended and will likely bring you lots of frustration and restarts. In order to stand toe-to-toe with some of the gameís harder enemies, including bosses, youíll need to rely on combos and get timing down for blocks and other defensive moves. Expertise isnít required, but Dusty Revenge certainly rewards players who are willing to put in the extra effort.

Even with mastery, Dusty Revenge should still provide a challenge. The game is in no way easy. Until you get accustomed to the various systems and enemy types, expect to die, a lot. Boss battles are particularly humbling and always managed to pull something out of their back pocket whenever I had them on the ropes. On the flipside, finally defeating them was a thrill.


Game Mechanics:

Dusty Revenge uses the arcade-style gameplay as a foundation while bringing in a couple of modern brawler mechanics. Everything from juggling to combo attacks to frame-based attacks is packed into the combat system. You also have access to numerous short- and long-ranged attack types. Dusty can whip out a pair of dual pistols, or slice with a giant sickle. He also has a shotgun, swordsÖ you name it.

The variety of options is good, though I personally found it a bit overwhelming. Rather than focusing on a limited number of attacks, combat seems to toss in just about anything and everything the designers could. It is particularly bothersome when certain weapons use similar button presses. For instance, tapping a button shoots Dustyís pistols, while holding the button uses the shotgun. Because of the aforementioned delays, I would sometimes use one when I wanted to use the other. Itís a small gripe, but it did get in the way.

The downside to the reliance on well-timed attacks and defensive moves is the game itself doesnít always feel as responsive as it probably should. For whatever reason, it always seemed like there was a slight delay between input and action. The holdup isnít more than a few milliseconds, but it is enough. This could, however, be an illusion caused by animation since I noticed Dusty would slide a little before dropping into his walk animation. Dusty can call in two friends, McCoy and Rondel, as backup support. Once you have enough power, you can call one into action. One launches grenades while the other puts you into a first-person sniper mode. The cool part about each special attack is Dusty is left out in the open while you use the attack, so you really have to think about when to use each and for how long.

Dusty Revenge comes in with a few technical issues, though I am a bit forgiving of these based on my personal experience with Torque 2D, the game's engine. I had fun with Dusty Revenge and think fans of side scrolling beat Ďem ups or modern action games like Devil May Cry will as well.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Minimum System Requirements:



Supported OS: Windows; Processor: Core 2 Duo; RAM: 3 GB; Hard Disk: 1900 MB; Video Card: Video Card supporting OpenGL 2.0, 512mb and above
 

Test System:



Windows Vista; 2 GHz Dual-Core processor; 2 Gig RAM; DVD drive; 120 GB HDD; GeForce Go7600

Related Links:



Sony PlayStation 3 R.I.P.D.: The Game Android Gerbil Physics

 
Game Vortex :: PSIllustrated